From: Benno S. <be...@ga...> - 2002-11-04 15:39:41
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> > On Mon, Nov 04, 2002 at 04:13:17 +0000, Phil Kerr wrote: > > Quoting Steve Harris <S.W...@ec...>: > I dont get the impression that DLS is anywhere near rich enough to do this > job, it would need to be something pretty expressive. That's why I am against this one-size-fits-all sample format. At least if we keep the engines separate we do not risk making mistakes in designing a format that later tuns out to be a PITA because of design errors. Why am I in favour of a modular design (graphical signal editor etc) instead of hardcoding (as Juan L. proposed) popular engines ? Well assume you write a GIG loader and engine. But now you discover the giga engine is too limited. Fire up the signal editor enhance the signal routing/processing features of the engine, compile and play your .GIG files with the new enhanced engine. It does not sound THAT bad to me. Comments ? > > Gigasampler uses DLS 2 + proprietary extensions, doesn't it? Yes I think so (since the simple DLS2 parsing code that Paul Kellett posted has no problems at extracting samples and keyzones). > > - Steve Benno -- http://linuxsampler.sourceforge.net Building a professional grade software sampler for Linux. Please help us designing and developing it. |