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From: Andrew C <cou...@gm...> - 2017-05-29 06:28:27
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$foo := play_note($EVENT_NOTE) Damn, I didn't see this in the NKSP docs and I didn't have the programming chops to infer it. My bad. >.< I was trying to ignore_event and then just call 'play_note' without making it an object. Thanks for clearing this up, Christian. On Sun, May 28, 2017 at 12:14 AM, Christian Schoenebeck < sch...@li...> wrote: > On Saturday, May 27, 2017 20:53:42 Andrew C wrote: > > I was looking through other KSP scripts and one feature I noticed is that > > you can use ignore_event($EVENT_ID), but still use play_note to generate > > notes as needed (Currently if you use ignore_event and call play_note, > > play_note has no Note object). > > > > You can also access the $EVENT_NOTE and $EVENT_VELOCITY values too. > > > > Could this be implemented into NKSP? > > Hmm, I just tested this: > > on note > declare $foo > > ignore_event($EVENT_ID) > $foo := play_note($EVENT_NOTE) > message($foo) > end on > > Note was played, and play_note() also returns a valid note ID. > > CU > Christian > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Linuxsampler-devel mailing list > Lin...@li... > https://lists.sourceforge.net/lists/listinfo/linuxsampler-devel > |