From: Adrian M. <ad...@mc...> - 2002-12-07 10:36:33
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I have a thorny problem with vmufs design..... The vmu directory is designed to save games files from a dreamcast and contains game specific information (eg header offsets). This means nothing to Linux. Thus if one executed the command... cp old_vmu/OLD_FILE new_vmu/NEW_FILE the copy would not be perfect - the data in the file itself would be copied and a basic directory entry created, but not all the directory information would be copied over fully. There seem to be two ways to solve this: (a) Ban all interaction between vmufs and any other filesystem (ie assume that all an any file is a vmufs file) (b) Ignore the problem because it is probably not too serious in any case (a) seems overly restrictive and I doubt whether it is practible in any case. I won't know about (b) until I've actually done an implementation and tested it. Have I missed anything? Any thoughts? Adrian PS Today is my birthday... all together now.... |