From: Ben S. <sr...@cs...> - 2002-11-21 23:24:10
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Whats the deal with the website? Ben -- Ben Srour sr...@cs... On Thu, 21 Nov 2002 ad...@mc... wrote: > mr...@0x... wrote: > > * Adrian McMenamin <ad...@mc...> on Thu, Nov 21, 2002: > > > In the vmu all the game files are loaded into the vmu from block 0. Other= > > =20 > > > files can be loaded anywhere. > > >=20 > > > Should I implement this in the vmufs driver - ie should I force game file= > > s=20 > > > (those with the eXec bit on) to be loaded into the vmu from block 0. > > >=20 > > > Reasons for: unless this behaviour is enforced it will not be possible to= > > use=20 > > > vmufs to swap games files. > > >=20 > > > Reasons against: could cuase problems loading the vmu with additional fil= > > es,=20 > > > mixes questions of policy with mechanisms. > > >=20 > > > What do people think? > > >=20 > > Isn't the whole point of vmufs to stay compatible with official Dreamcast > > software? > > M. R. > > > Isn't the point to stay compatible with the format not simply > the software? If I follow the Sega way then you woin't be able to > save more than two executibles on a vmu, say. > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Linuxdc-dev mailing list > Lin...@li... > https://lists.sourceforge.net/lists/listinfo/linuxdc-dev > |