From: <ad...@mc...> - 2002-11-21 23:17:52
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mr...@0x... wrote: > * Adrian McMenamin <ad...@mc...> on Thu, Nov 21, 2002: > > In the vmu all the game files are loaded into the vmu from block 0. Other= > =20 > > files can be loaded anywhere. > >=20 > > Should I implement this in the vmufs driver - ie should I force game file= > s=20 > > (those with the eXec bit on) to be loaded into the vmu from block 0. > >=20 > > Reasons for: unless this behaviour is enforced it will not be possible to= > use=20 > > vmufs to swap games files. > >=20 > > Reasons against: could cuase problems loading the vmu with additional fil= > es,=20 > > mixes questions of policy with mechanisms. > >=20 > > What do people think? > >=20 > Isn't the whole point of vmufs to stay compatible with official Dreamcast > software? > M. R. > Isn't the point to stay compatible with the format not simply the software? If I follow the Sega way then you woin't be able to save more than two executibles on a vmu, say. |