From: Micah D. <mi...@yo...> - 2002-03-18 08:15:47
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Hi Everybody, I'm an embedded systems enthusiast, linux geek, and author of the PicoGUI (http://picogui.org) GUI architecture for embedded systems. Last thursday I saw a friend's dreamcast boot linux, compile and run PicoGUI. It was so cool I got my own 2 days later, and found a broadband adapter on eBay. I'm interested in helping with Linux on the Dreamcast, but since I maintain PicoGUI and attend college i don't have time to maintain a distro myself. So I was quite happy to find the LinuxDC project seemingly alive and well :) Most of all, I'd like to be able to run PicoGUI fast on the dreamcast, and port games like BZflag. This requires having a driver for the tile accelerator under linux. Wading through all the "31337 haxor"-isms surrounding console game development, it looks like there's plenty of information on the PowerVR chip available. So I would just need to know where this driver goes. I'm not sure I'm up for writing a complete OpenGL layer on top of the PowerVR, but I'd like to at least put together a kernel module and/or userspace library that lets applications use the accelerator. Is there a standard for doing this that doesn't require X? -- Only you can prevent creeping featurism! |