From: M. R. B. <mr...@0x...> - 2002-11-01 19:25:17
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* Mike Barnett <mik...@ho...> on Fri, Nov 01, 2002: > This is my first attempt at a kernel patch, so my apologies if it doe= sn't work or screws up your kernel sources. It shouldn't but you never kno= w. >=20 > The bug in the maple.c driver caused non-sega keyboards to continuous= ly "connect" and "disconnect". I've tested the patch with a non-sega keybo= ard and a sega controller. Both seem to work fine and I would expect other= devices to work as well. >=20 > Not sure what the process is to get this into the source tree. >=20 Thanks for the patch. Applied. M. R. 2002-11-01 M. R. Brown <mr...@li...> From Mike Barnett: * drivers/maple/maple.c (maple_dma_irq): Make sure maple_detect_callback() is called if the previous command was MAPLE_COMMAND_DEVINFO. |
From: Jason D. <min...@ya...> - 2002-11-01 19:48:33
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Ok, Ive been lingering on this list for quite some time, not doing anything openly... mainly because the development I was doing thus far was a bit odd, and not really directly in relation to the kernel. Anyway, I just recently obtained a Dreamcast Katana Dev machine, and I want to start actually contributing to this. What I NEED though is someplace that can explain HOW to write kernel code... drivers of course more specifically. Can someone offer a page or even a not-so-expensive-book? Thanks |
From: M. R. B. <mr...@0x...> - 2002-11-01 19:59:38
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* Jason Dodson <min...@ya...> on Fri, Nov 01, 2002: > Ok, Ive been lingering on this list for quite some time, not doing anythi= ng > openly... mainly because the development I was doing thus far was a bit o= dd, > and not really directly in relation to the kernel. Anyway, I just recently > obtained a Dreamcast Katana Dev machine, and I want to start actually > contributing to this. What I NEED though is someplace that can explain HOW > to write kernel code... drivers of course more specifically. Can someone > offer a page or even a not-so-expensive-book? >=20 www.kernelnewbies.org. Look for the _Linux_Device_Drivers_ book, it should be linked to from kernelnewbies, it's free online. M. R. |
From: Jason D. <min...@ya...> - 2002-11-01 20:08:00
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Thanks... youre my hero. ----- Original Message ----- From: "M. R. Brown" <mr...@0x...> To: "Jason Dodson" <min...@ya...> Cc: <lin...@li...> Sent: Friday, November 01, 2002 2:58 PM Subject: Re: [linuxdc-dev] Linux Programming |
From: Ben S. <sr...@cs...> - 2002-11-01 20:28:12
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I'm basically also just getting started with doing LinuxDC development. I've spent more of my time doing KOS programming. How much do you really need a keyboard and if so where do you suggest getting one? (cheap) Ben -- Ben Srour sr...@cs... On Fri, 1 Nov 2002, Jason Dodson wrote: > Thanks... youre my hero. > > > ----- Original Message ----- > From: "M. R. Brown" <mr...@0x...> > To: "Jason Dodson" <min...@ya...> > Cc: <lin...@li...> > Sent: Friday, November 01, 2002 2:58 PM > Subject: Re: [linuxdc-dev] Linux Programming > > > > > ------------------------------------------------------- > This sf.net email is sponsored by: See the NEW Palm > Tungsten T handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > _______________________________________________ > Linuxdc-dev mailing list > Lin...@li... > https://lists.sourceforge.net/lists/listinfo/linuxdc-dev > |
From: Jason D. <min...@ya...> - 2002-11-01 20:31:15
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I got one at Electronics Boutique for $10. Though Im sure http://www.lik-sang.com would be a good place to look. Jason ----- Original Message ----- From: "Ben Srour" <sr...@cs...> To: "Jason Dodson" <min...@ya...> Cc: <lin...@li...> Sent: Friday, November 01, 2002 3:28 PM Subject: Re: [linuxdc-dev] Linux Programming > I'm basically also just getting started with doing LinuxDC development. > I've spent more of my time doing KOS programming. > > How much do you really need a keyboard and if so where do you suggest > getting one? (cheap) > > Ben > > -- > Ben Srour > sr...@cs... > > On Fri, 1 Nov 2002, Jason Dodson wrote: > > > Thanks... youre my hero. > > > > > > ----- Original Message ----- > > From: "M. R. Brown" <mr...@0x...> > > To: "Jason Dodson" <min...@ya...> > > Cc: <lin...@li...> > > Sent: Friday, November 01, 2002 2:58 PM > > Subject: Re: [linuxdc-dev] Linux Programming > > > > > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by: See the NEW Palm > > Tungsten T handheld. Power & Color in a compact size! > > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > > _______________________________________________ > > Linuxdc-dev mailing list > > Lin...@li... > > https://lists.sourceforge.net/lists/listinfo/linuxdc-dev > > |
From: <ps...@wi...> - 2002-11-01 20:29:15
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What do you intend to do with the katana dev machine? Or, that is to say, what does it offer that a standard dreamcast does not? Hard-drive space and easier booting? |
From: Jason D. <min...@ya...> - 2002-11-02 01:50:13
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Neither. Just now that I have this dev kit, I have more... interest in playing with the dreamcast is all. Jason ----- Original Message ----- From: <ps...@wi...> To: <lin...@li...> Sent: Friday, November 01, 2002 3:28 PM Subject: Re: [linuxdc-dev] Linux Programming > What do you intend to do with the katana dev machine? Or, that is to say, what does it offer that a standard dreamcast does not? Hard-drive space and easier booting? > > > ------------------------------------------------------- > This sf.net email is sponsored by: See the NEW Palm > Tungsten T handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > _______________________________________________ > Linuxdc-dev mailing list > Lin...@li... > https://lists.sourceforge.net/lists/listinfo/linuxdc-dev |
From: ePAc <ep...@ko...> - 2002-11-02 18:23:34
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I have to ass something here.. The Katana dev kit (the scsi device that SEGA gave (ahem) to (*registered*) developers to create DC software doesn't work quite the same as the real dreamcast. I do not know for sure what the differences are, but I have seen people developed on those, and unfortunatly, they don't boot anything but GDRom, but run software from the PC host. so you might be able to load the kernel directly, but unless you can find blank GDROMs, then you are probably not going to go real far without a real DC. I worked on Evil Dead, and the DC version was developed by a guy sitting accross my cube at the time... ePAc On Fri, 1 Nov 2002, Jason Dodson wrote: > Date: Fri, 1 Nov 2002 20:55:20 -0500 > From: Jason Dodson <min...@ya...> > To: lin...@li... > Subject: Re: [linuxdc-dev] Linux Programming > > Neither. Just now that I have this dev kit, I have more... interest in > playing with the dreamcast is all. > > Jason > > ----- Original Message ----- > From: <ps...@wi...> > To: <lin...@li...> > Sent: Friday, November 01, 2002 3:28 PM > Subject: Re: [linuxdc-dev] Linux Programming > > > > What do you intend to do with the katana dev machine? Or, that is to say, > what does it offer that a standard dreamcast does not? Hard-drive space and > easier booting? > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by: See the NEW Palm > > Tungsten T handheld. Power & Color in a compact size! > > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > > _______________________________________________ > > Linuxdc-dev mailing list > > Lin...@li... > > https://lists.sourceforge.net/lists/listinfo/linuxdc-dev > > > > ------------------------------------------------------- > This sf.net email is sponsored by: See the NEW Palm > Tungsten T handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > _______________________________________________ > Linuxdc-dev mailing list > Lin...@li... > https://lists.sourceforge.net/lists/listinfo/linuxdc-dev > --- Nothing is foolproof to a sufficiently talented fool... oo ,(..)\ ~~ |