From: Adrian M. <ad...@mc...> - 2002-11-21 22:35:26
|
In the vmu all the game files are loaded into the vmu from block 0. Other files can be loaded anywhere. Should I implement this in the vmufs driver - ie should I force game files (those with the eXec bit on) to be loaded into the vmu from block 0. Reasons for: unless this behaviour is enforced it will not be possible to use vmufs to swap games files. Reasons against: could cuase problems loading the vmu with additional files, mixes questions of policy with mechanisms. What do people think? Adrian |
From: M. R. B. <mr...@0x...> - 2002-11-21 23:10:41
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* Adrian McMenamin <ad...@mc...> on Thu, Nov 21, 2002: > In the vmu all the game files are loaded into the vmu from block 0. Other= =20 > files can be loaded anywhere. >=20 > Should I implement this in the vmufs driver - ie should I force game file= s=20 > (those with the eXec bit on) to be loaded into the vmu from block 0. >=20 > Reasons for: unless this behaviour is enforced it will not be possible to= use=20 > vmufs to swap games files. >=20 > Reasons against: could cuase problems loading the vmu with additional fil= es,=20 > mixes questions of policy with mechanisms. >=20 > What do people think? >=20 Isn't the whole point of vmufs to stay compatible with official Dreamcast software? M. R. |
From: <ad...@mc...> - 2002-11-21 23:17:52
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mr...@0x... wrote: > * Adrian McMenamin <ad...@mc...> on Thu, Nov 21, 2002: > > In the vmu all the game files are loaded into the vmu from block 0. Other= > =20 > > files can be loaded anywhere. > >=20 > > Should I implement this in the vmufs driver - ie should I force game file= > s=20 > > (those with the eXec bit on) to be loaded into the vmu from block 0. > >=20 > > Reasons for: unless this behaviour is enforced it will not be possible to= > use=20 > > vmufs to swap games files. > >=20 > > Reasons against: could cuase problems loading the vmu with additional fil= > es,=20 > > mixes questions of policy with mechanisms. > >=20 > > What do people think? > >=20 > Isn't the whole point of vmufs to stay compatible with official Dreamcast > software? > M. R. > Isn't the point to stay compatible with the format not simply the software? If I follow the Sega way then you woin't be able to save more than two executibles on a vmu, say. |
From: Ben S. <sr...@cs...> - 2002-11-21 23:24:10
|
Whats the deal with the website? Ben -- Ben Srour sr...@cs... On Thu, 21 Nov 2002 ad...@mc... wrote: > mr...@0x... wrote: > > * Adrian McMenamin <ad...@mc...> on Thu, Nov 21, 2002: > > > In the vmu all the game files are loaded into the vmu from block 0. Other= > > =20 > > > files can be loaded anywhere. > > >=20 > > > Should I implement this in the vmufs driver - ie should I force game file= > > s=20 > > > (those with the eXec bit on) to be loaded into the vmu from block 0. > > >=20 > > > Reasons for: unless this behaviour is enforced it will not be possible to= > > use=20 > > > vmufs to swap games files. > > >=20 > > > Reasons against: could cuase problems loading the vmu with additional fil= > > es,=20 > > > mixes questions of policy with mechanisms. > > >=20 > > > What do people think? > > >=20 > > Isn't the whole point of vmufs to stay compatible with official Dreamcast > > software? > > M. R. > > > Isn't the point to stay compatible with the format not simply > the software? If I follow the Sega way then you woin't be able to > save more than two executibles on a vmu, say. > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Linuxdc-dev mailing list > Lin...@li... > https://lists.sourceforge.net/lists/listinfo/linuxdc-dev > |
From: <ps...@wi...> - 2002-11-22 08:09:35
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On Thu, 21 Nov 2002 17:23:58 -0600 (CST) Ben Srour <sr...@cs...> wrote: > Whats the deal with the website? > > Ben AFAIK, M.R.Brown has been without internet access for some time. give him a bit to get his stuff together and we should have a pretty new website. |
From: M. R. B. <mr...@0x...> - 2002-11-22 15:47:11
|
* ps...@wi... <ps...@wi...> on Fri, N= ov 22, 2002: > On Thu, 21 Nov 2002 17:23:58 -0600 (CST) > Ben Srour <sr...@cs...> wrote: >=20 > > Whats the deal with the website? > >=20 > > Ben >=20 > AFAIK, M.R.Brown has been without internet access for some time. give him= a bit to get his stuff together and we should have a pretty new website. >=20 No, I have my net connection back, but there are still other things precluding me from getting it done. I'll keep the list posted. M. R. |
From: b b <lin...@ya...> - 2002-11-23 00:51:15
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--- Ben Srour <sr...@cs...> wrote: > Whats the deal with the website? - regardless of the reaons, those of us with dreamcasts just itching for an updated Linux kernel will just have to wait... - btw, it appears that while you can indeed, log into the dreamcast via the coders cable using the release from http://www.m17n.org/linux-sh/dreamcast/kernel, you apparently cannot use it for anything else, such as slattach for SLIP or pppd PPP... - we mere (non-developer) dreamcast mortals are still stuck w/the m17n.org - all else is conjecture... the serial cable is the only viable option (one would have to be truly mad to pay for a broadband adapter)... - it would be wonderful to have a working kernel and release w/X with a working serial port... - otherwise, my dreamcast remains a toy... > > Ben > > -- > Ben Srour > sr...@cs... > > On Thu, 21 Nov 2002 ad...@mc... wrote: > > > mr...@0x... wrote: > > > * Adrian McMenamin <ad...@mc...> on > Thu, Nov 21, 2002: > > > > In the vmu all the game files are loaded into > the vmu from block 0. Other= > > > =20 > > > > files can be loaded anywhere. > > > >=20 > > > > Should I implement this in the vmufs driver - > ie should I force game file= > > > s=20 > > > > (those with the eXec bit on) to be loaded into > the vmu from block 0. > > > >=20 > > > > Reasons for: unless this behaviour is enforced > it will not be possible to= > > > use=20 > > > > vmufs to swap games files. > > > >=20 > > > > Reasons against: could cuase problems loading > the vmu with additional fil= > > > es,=20 > > > > mixes questions of policy with mechanisms. > > > >=20 > > > > What do people think? > > > >=20 > > > Isn't the whole point of vmufs to stay > compatible with official Dreamcast > > > software? > > > M. R. > > > > > Isn't the point to stay compatible with the format > not simply > > the software? If I follow the Sega way then you > woin't be able to > > save more than two executibles on a vmu, say. > > > > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by:ThinkGeek > > Welcome to geek heaven. > > http://thinkgeek.com/sf > > _______________________________________________ > > Linuxdc-dev mailing list > > Lin...@li... > > > https://lists.sourceforge.net/lists/listinfo/linuxdc-dev > > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Linuxdc-dev mailing list > Lin...@li... > https://lists.sourceforge.net/lists/listinfo/linuxdc-dev __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus Powerful. Affordable. Sign up now. http://mailplus.yahoo.com |
From: Ryan B. <rbo...@po...> - 2002-11-23 01:08:25
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Out of curiosity, I may have missed the threath, but is their any plans to use the modem driver that was recently released on www.dreamcast.info. Ryan |
From: M. R. B. <mr...@0x...> - 2002-11-23 01:24:06
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* Ryan Bouwens <rbo...@po...> on Fri, Nov 22, 2002: > Out of curiosity, I may have missed the threath, but is their any plans to > use the modem driver that was recently released on www.dreamcast.info. >=20 This modem driver was written for KOS, not Linux. M. R. |
From: Adrian M. <ad...@mc...> - 2002-11-23 10:49:13
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On Saturday 23 Nov 2002 1:21 am, M. R. Brown wrote: > * Ryan Bouwens <rbo...@po...> on Fri, Nov 22, 2002: > > Out of curiosity, I may have missed the threath, but is their any plans > > to use the modem driver that was recently released on www.dreamcast.info. > > This modem driver was written for KOS, not Linux. > The basic point is - we only have three people currently doing any development work and we're all busy doing other things at the moment. A year ago I hadn't written any kernel stuff - so it's not rocket science. Anyone with C programing experience can do this - so why don't more people jump in! Adrian |
From: Ryan B. <rbo...@po...> - 2002-11-23 11:42:54
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Not like this is any kind of real contribution, but because I am generaly just an idiot, all I can offer is a true thank you. I usualy do not post cause I am not part of the solution,just a bystander, but I would really like you guys to know that the work you do is very much apreciated. I guess I am just one of those crazy people who find this stuff interesting with out any real ability to do anything to be part of the community. So all I can offer is my thanks. Ryan > The basic point is - we only have three people currently doing any development > work and we're all busy doing other things at the moment. > > A year ago I hadn't written any kernel stuff - so it's not rocket science. > Anyone with C programing experience can do this - so why don't more people > jump in! > > Adrian |
From: <ps...@wi...> - 2002-11-23 18:24:38
|
if you did want to be helpful, there is something you can do. rally more support for the cause! :D if you know any C coders who'd like to help out, let them know about the list. the more the merrier and all. oh, and thanks for the link - i hadn't seen that before! i might just take on porting it if nobody else has started. time to get more familiar with C ;) On Sat, 23 Nov 2002 02:38:04 -0900 "Ryan Bouwens" <rbo...@po...> wrote: > Not like this is any kind of real contribution, but because I am generaly > just an idiot, all I can offer is a true thank you. I usualy do not post > cause I am not part of the solution,just a bystander, but I would really > like you guys to know that the work you do is very much apreciated. I guess > I am just one of those crazy people who find this stuff interesting with out > any real ability to do anything to be part of the community. So all I can > offer is my thanks. > > Ryan |
From: M. R. B. <mr...@0x...> - 2002-11-21 23:58:52
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* ad...@mc... <ad...@mc...> on Thu, Nov 21, 2002: > Isn't the point to stay compatible with the format not simply=20 > the software? If I follow the Sega way then you woin't be able to > save more than two executibles on a vmu, say. >=20 Well, based on our (heated) discussion on IRC, you can only run one executable on the VMU anyway, so saving to executables is moot. IMO it's best to stay *completely* compatible. M. R. |
From: Adrian M. <ad...@mc...> - 2002-11-22 21:01:04
|
On Thursday 21 Nov 2002 11:49 pm, M. R. Brown wrote: > * ad...@mc... <ad...@mc...> on Thu, Nov 21, 2002: > > Isn't the point to stay compatible with the format not simply > > the software? If I follow the Sega way then you woin't be able to > > save more than two executibles on a vmu, say. > > Well, based on our (heated) discussion on IRC, you can only run one > executable on the VMU anyway, so saving to executables is moot. IMO it's > best to stay *completely* compatible. > > M. R. Heated? Hardly! Lively, probably. |