From: Hugo V. <hvw...@ya...> - 2005-12-01 17:24:03
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--- James van Zeeland <ja...@dv...> wrote: > > I tend to agree with Aivils. Any nested X server is > going to be doubling > up on certain resources. good multi console support > in X is basically > there for me, with one intermittent exception; use > of text/framebuffer > consoles and unstable console switching, with > frambuffers and/or text > consoles becoming corrupted: It's not just int10h > video calls, I've > tried using noint10 on all servers and then int10 on > primary console but > noint10 on secondaries, there are a few X patches I > have not tried yet, > but for one machine out of three (?), the console > instability is an > issue; faketty and ruby both. I use nVidia binary > drivers and all nV > cards. Interesting. I use nVidia binary drivers + faketty with 2.6.14-ck6 (http://members.optusnet.com.au/ckolivas/kernel/ ) and (knock on wood!!!) I do not see any console instability. I have one machine with 2 Xservers, one of them on vt7 and the other on vt51. Apart from this it is rock solid. I believe > 2.6.9-vz11 ruby > patched kernel was stable and this problem was > resolved: I had no > machines that displayed this console instability > that I recall, but > later kernels it has reappeared. > > The nested solution, for me, although an excellent > workaround for > machines that will not perform multi-X stably for > driver or other > reasons, will play the role of non-preferred option > first because > multi-X is more feature full than nested-X and > secondly because Xnest in > it's stock form has demonstrated itself to be > unstable for the entire > time I've used it. Perhaps multiXnest has fixed > this. I don't see any > way around the increased resource requirements (?) > however. > > Xephyr sounds like a good replacement for Xnest and > if the proposed > features were applied, that would be an excellent > one that I would be > keen to use. However, I suspect for multi-console > implementations, it > will still play second place to ruby/faketty/evdev > multi-X. > > The "ideal" solution I feel would provide multiple > text/framebuffer > consoles alongside multiple X. For now that is > probably asking a bit > much, and I'll settle for a single text console that > is never corrupted. > > J > > Under vmware DirectX hardware accelleration is like > programmers toy > > but not a practical value. > > But improving with 5.5? > > On Wed, 2005-11-30 at 17:40, Aivils Stoss wrote: > > On Otrdiena, 29. Novembris 2005 19:32, Michael > Pardee wrote: > > > > Having mouse and keyboards specified makes > Xephyr as good as > > > > multiXnest for us, but once again we want to > move to Xephyr for the > > > > future. > > > > > > Xephyr does have other advantages over Xnest - > server side support for > > > modern X extensions like XRender, XRandr, > XDamage etc. > > > > > > > What kind of work (or costs) would be involved > to: > > > > 1. use the xv extension for video overlays > > > > 2. handle the keyboard leds properly > > > > 3. use nvidia 3d hardware excelleration > > > > > > (1) I think would be possible and *maybe* not > that hard. Would need more > > > investigation. > > > (2) Could very likely be fairly trivial with the > above evdev additions. > > > (3) This is probably extremely difficult and > maybe not even possible at > > > all. Though that said vmware can do direct3d > accel via h/w afaik on > > > Linux so there is likely a way. Needs much more > thought though. You are > > > likely looking at months rather than weeks of > work here. > > > > > > > If those tasks are just about impossible in > the next year, moving to > > > > Xephyr doesn't help all that much, except > maybe Xephyr is faster than > > > > xnest. > > > > > > Depending on the underlying card and X operation > Xephyr likely does out > > > perform Xnest though I've never ran any figures > on this. > > > > In my opinition in far future better is having > pointer and keyboard for > > each X screen. X server screen as separate > workstation from view point > > of end user already solve all troubles notified > above. Most of X device > > drivers support xv, OpenGL hardware acceleration > for each screen. > > One trouble left - X authentification. > > > > In case when xv or 3d hardware accelleration goes > via another X emulator > > Xnest or Xephyr , then it becames slower. Anybody > cant test it with > > windows games via Wine or WineX, where emulator > calls host openGL only. > > Under vmware DirectX hardware accelleration is > like programmers toy > > but not a practical value. > > > > Aivils > > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: Splunk Inc. Do > you grep through log files > > for problems? Stop! Download the new AJAX search > engine that makes > > searching your log files as easy as surfing the > web. DOWNLOAD SPLUNK! > > > http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click > > _______________________________________________ > > Linuxconsole-dev mailing list > > Lin...@li... > > > https://lists.sourceforge.net/lists/listinfo/linuxconsole-dev > > > __________________________________ Yahoo! Music Unlimited Access over 1 million songs. Try it free. http://music.yahoo.com/unlimited/ |