From: Bj|rn A. <d3a...@dt...> - 2002-02-01 15:33:52
|
Quoting Johann Deneux <jo...@Do...>: > On Fri, 1 Feb 2002, Vojtech Pavlik wrote: > > On Thu, Jan 31, 2002 at 10:44:28PM +0100, Johann Deneux wrote: > > > On Thu, 31 Jan 2002, Vojtech Pavlik wrote: > > > > > > For FF_ABS, maybe, but FF_BTN is still needed. It is used to trigger > > > effects when a button is pushed. > > > > Is there ever any difference between EV_KEY defined buttons and those in > > FF_BTN? Just checking ... > > > No, you are right, a button is a button, no need to have both regular > buttons and force-feedback buttons. Well, again I'm at work and haven't got the spec here, but I think it says that not all buttons are neccessarily available as FF-trigger buttons. On my joystick they all are, and while that's not exactly a statistically significant sample, I can't really see any reason not to have all of them FF-capable. Ah, The deadman grip, if reported as a button, shouldn't be FF-capable. (It kills all effects if you drop the stick.) BTW, if anyone has a MS FF racing wheel, I'd be a happy man if they would send me the report descriptor for it. /August. -- Wrong on most accounts. const Foo *foo; and Foo const *foo; mean the same: foo being a pointer to const Foo. const Foo const *foo; would mean the same but is illegal (double const). You are confusing this with Foo * const foo; and const Foo * const foo; respectively. -David Kastrup, comp.os.linux.development.system |