From: Vojtech P. <vo...@su...> - 2002-01-18 21:46:32
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On Wed, Jan 16, 2002 at 08:16:50PM +0100, Johann Deneux wrote: > On Wed, 16 Jan 2002, Bj|rn Augustsson wrote: > > > > How far have you got ? Have you managed to make your joystick move yet ? > > > Please also have a look at the input/event API. It would be nice if it was > > > the one used to download effects to the device. > > > > No, I haven't, but I'm close. (I think!) > > Great ! > > > > > OK, longish status update time: > > > > [...] > > > > There's a few policy type things to consider. There's an Usage called > > PhysicalInterfaceDevice.Safety_Switch, which is a switch that notices if > > you hold the joystick or not (and if you let go, it turns the forces > > off). Since the existing HID-input "parser" reports every one-bit input > > usage as a button, this gets reported that way (except it's inverted, if > > you let go of the stick, it goes 0 -> 1). > > > > It's not really a button, but it could be useful to a game anyway. You > > could bind pause to it for example, or something. Do I report it to the > > API as a button, or do I add a new bit about this somewhere? > > I guess by the name BTN_DEAD (0x12f) could be used for that, but as I > said, that's only a guess. I-force has this as well (at least the WingMan Force has it). -- Vojtech Pavlik SuSE Labs |