From: James S. <jsi...@tr...> - 2001-11-14 19:59:05
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Hi folks. I finally hammered a newer api for framebuffer devices. I adapted skeletonfb.c to show it off. Feedback welcomed. /* * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device * * Modified to new api Jan 2001 by James Simmons (jsi...@tr...) * * Created 28 Dec 1997 by Geert Uytterhoeven * * * I have started rewriting this driver as a example of the upcoming new API * The primary goal is to remove the console code from fbdev and place it * into fbcon.c. This reduces the code and makes writing a new fbdev driver * easy since the author doesn't need to worry about console internals. It * also allows the ability to run fbdev without a console system on top of it. * * First the roles of struct fb_info and struct display have changed. Struct * display has gone away. The upper framebuffer console layer only depends on * fb_info. For each framebuffer device when used as a VT console is allocate * a set of virtual terminals to it. Only one virtual terminal can be active * per framebuffer device. So I have struct fb_info represent all the data of * the current hardware state of the framebuffer. Meaning the resolution of * the active VT (the one you're looking at) and other data is stored in the * fb_info struct. When you VT switch the current video state is translated * to a form to be stored by the the higher level console layer to be stored * for that terminal you just switched away from. Then the current video * state is set to the data values stored in the upper console layer for the * virtual terminal you are switching to. As you can see doing this makes * the con parameter pretty much useless for the fb_ops functions, as it * should be. Also having fb_var_screeninfo and other data in fb_info pretty * much eliminates the need for get_fix and get_var. Once all drivers use the * fix, var, and cmap field fbcon can be written around these fields. This * will also eliminate the need to regenerate fb_var_screeninfo and * fb_fix_screeninfo data every time the get_var and get_fix functions are * called as many drivers do now. The fb_var_screeninfo and * fb_fix_screeninfo field in fb_info can be generated just in set_var and * placed into struct fb_info. * * This file is subject to the terms and conditions of the GNU General Public * License. See the file COPYING in the main directory of this archive for * more details. */ #include <linux/module.h> #include <linux/kernel.h> #include <linux/errno.h> #include <linux/string.h> #include <linux/mm.h> #include <linux/tty.h> #include <linux/slab.h> #include <linux/delay.h> #include <linux/fb.h> #include <linux/init.h> /* * This is just simple sample code. * * No warranty that it actually compiles. * Even less warranty that it actually works :-) */ /* * This structure defines the hardware state of the graphics card. Normally * you place this in a header file in linux/include/video. This file usually * also includes register information. That allows other driver subsystems * and userland applications the ability to use the same header file to * avoid duplicate work and easy porting of software. */ struct xxx_par; /* * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo * if we don't use modedb. If we do use modedb see xxxfb_init how to use it * to get a fb_var_screeninfo. Otherwise define a default var as well. */ static struct fb_fix_screeninfo xxxfb_fix __initdata = { "FB's name", (unsigned long) NULL, 0, FB_TYPE_PACKED_PIXELS, 0, FB_VISUAL_PSEUDOCOLOR, 1, 1, 1, 0, (unsigned long) NULL, 0, FB_ACCEL_NONE }; /* * Modern graphical hardware not only supports pipelines but some * also support multiple monitors where each display can have its * its own unique data. In this case each display could be * represented by a seperate framebuffer device thus a seperate * struct fb_info. In this case all of the par structures for the * graphics card would be shared between each struct fb_info. This * allows when one display changes it video resolution (info->var) * the other displays know instantly. Each display can always be * aware of the entire hardware state that affects it. The other side * of the coin is multiple graphics cards that pass data around until * it is finally displayed on one monitor. Such examples are the * voodoo 1 cards and high end NUMA graphics servers. I hope this * covers every possible hardware design. If not feel free to send * me more design types. */ /* * If your driver supports multiple boards, you should make these * arrays, or allocate them dynamically (using kmalloc()). */ static struct fb_info info; /* * This represents the default state of the hardware. */ static struct xxx_par __initdata current_par; static u32 xxxfb_pseudo_palette[17]; static int inverse = 0; int xxxfb_init(void); int xxxfb_setup(char*); /** * xxxfb_check_var - REQUIRED function. Validates a var passed in. * @var: frame buffer variable screen structure * @info: frame buffer structure that represents a single frame buffer * * Checks to see if the hardware supports the state requested by * var passed in. This function does not alter the hardware state!!! * This means the data stored in fb_info, par and var, do not change. * Do NOT change these. This function can be called on its own if we * intent to only test a mode and not actually set it. The stuff in * modedb.c is a example of this. If the var passed in is slightly * off by what the hardware can support then we alter the var PASSED in * to what we can do. If the hardware doesn't support mode change * just return a -EINVAL; * * Returns negative errno on error, or zero on success. */ static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) { const struct xxx_par *par = (const struct xxx_par *) info->par; /* ... */ return 0; } /** * xxxfb_set_par - NOT a required function. Alters the hardware state. * @info: frame buffer structure that represents a single frame buffer * * Using the fb_var_screeninfo in fb_info we set the resolution of the * this particular framebuffer. This function alters the par AND the * fb_fix_screeninfo stored in fb_info. It doesn't not alter var in * fb_info since we are using that data. This means we depend on the * data in var inside fb_info to be supported by the hardware. * xxxfb_check_var is always called before xxxfb_set_par to ensure this. * */ static void xxxfb_set_par(struct fb_info *info) { struct xxx_par *par = (struct xxx_par *) info->par; /* ... */ } /** * xxxfb_setcolreg - REQUIRED function. Sets a color register. * @regno: boolean, 0 copy local, 1 get_user() function * @red: frame buffer colormap structure * @green: The green value which can be up to 16 bits wide * @blue: The blue value which can be up to 16 bits wide. * @transp: If supported the alpha value which can be up to 16 bits wide. * @info: frame buffer info structure * * Set a single color register. The values supplied have a 16 bit * magnitude which needs to be scaled in this function for the hardware. * Things to take into consideration are how many color registers, if * any, are supported with the current color visual. With truecolor mode * no color palettes are supported. Here a psuedo palette is created * which we store the value in pseudo_palette in struct fb_info. For * pseudocolor mode we have a limited color palette. To deal with this * we can program what color is displayed for a particular pixel value. * DirectColor is similar in that we can program each color field. * * Returns negative errno on error, or zero on success. */ static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green, unsigned blue, unsigned transp, const struct fb_info *info) { if (regno >= 256) /* no. of hw registers */ return 1; /* * Program hardware... do anything you want with transp */ /* grayscale works only partially under directcolor */ if (info->var.grayscale) { /* grayscale = 0.30*R + 0.59*G + 0.11*B */ red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8; } /* Directcolor: * var->{color}.offset contains start of bitfield * var->{color}.length contains length of bitfield * {hardwarespecific} contains width of DAC * cmap[X] is programmed to (X << red.offset) | (X << green.offset) | (X << blue.offset) * DAC[X] is programmed to (red, green, blue) * * Pseudocolor: * uses offset = 0 && length = DAC register width. * var->{color}.offset is 0 * var->{color}.length contains widht of DAC * cmap is not used * DAC[X] is programmed to (red, green, blue) * Truecolor: * does not use DAC. * var->{color}.offset contains start of bitfield * var->{color}.length contains length of bitfield * cmap is programmed to (red << red.offset) | (green << green.offset) | * (blue << blue.offset) | (transp << transp.offset) * DAC does not exist */ #define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16) switch (info->fix.visual) { case FB_VISUAL_TRUECOLOR: case FB_VISUAL_PSEUDOCOLOR: red = CNVT_TOHW(red, info->var.red.length); green = CNVT_TOHW(green, info->var.green.length); blue = CNVT_TOHW(blue, info->var.blue.length); transp = CNVT_TOHW(transp, info->var.transp.length); break; case FB_VISUAL_DIRECTCOLOR: /* example here assumes 8 bit DAC. Might be different * for your hardware */ red = CNVT_TOHW(red, 8); green = CNVT_TOHW(green, 8); blue = CNVT_TOHW(blue, 8); /* hey, there is bug in transp handling... */ transp = CNVT_TOHW(transp, 8); break; } #undef CNVT_TOHW /* Truecolor has hardware independent palette */ if (info->fix.visual == FB_VISUAL_TRUECOLOR) { u32 v; if (regno >= 16) return 1; v = (red << info->var.red.offset) | (green << info->var.green.offset) | (blue << info->var.blue.offset) | (transp << info->var.transp.offset); if (info->var.bits_per_pixel == 16) ((u16*)(info->pseudo_palette))[regno] = v; else ((u32*)(info->pseudo_palette))[regno] = v; return 0; } /* ... */ return 0; } /** * xxxfb_pan_display - NOT a required function. Pans the display. * @var: frame buffer variable screen structure * @info: frame buffer structure that represents a single frame buffer * * Pan (or wrap, depending on the `vmode' field) the display using the * `xoffset' and `yoffset' fields of the `var' structure. * If the values don't fit, return -EINVAL. * * Returns negative errno on error, or zero on success. * */ static int xxxfb_pan_display(struct fb_var_screeninfo *var, const struct fb_info *info) { /* ... */ return 0; } /** * xxxfb_blank - NOT a required function. Blanks the display. * @blank_mode: the blank mode we want. * @info: frame buffer structure that represents a single frame buffer * * Blank the screen if blank_mode != 0, else unblank. Return 0 if * blanking succeeded, != 0 if un-/blanking failed due to e.g. a * video mode which doesn't support it. Implements VESA suspend * and powerdown modes on hardware that supports disabling hsync/vsync: * blank_mode == 2: suspend vsync * blank_mode == 3: suspend hsync * blank_mode == 4: powerdown * * Returns negative errno on error, or zero on success. * */ static int xxxfb_blank(int blank_mode, const struct fb_info *info) { /* ... */ return 0; } /* ------------ Accelerated Functions --------------------- */ /* * We provide our own functions if we have hardware acceleration * or non packed pixel format layouts. */ /** * xxxfb_fillrect - REQUIRED function. Can use generic routines if * non acclerated hardware and packed pixel based. * Draws a rectangle on the screen. * * @info: frame buffer structure that represents a single frame buffer * @x1: The x and y corrdinates of the upper left hand corner of the * @y1: area we want to draw to. * @width: How wide the rectangle is we want to draw. * @height: How tall the rectangle is we want to draw. * @color: The color to fill in the rectangle with. * @rop: The rater operation. We can draw the rectangle with a COPY * of XOR which provides erasing effect. * * This drawing operation places/removes a retangle on the screen * depending on the rastering operation with the value of color which * is in the current color depth format. */ void xxxfb_fillrect(struct fb_info *p, int x1, int y1, unsigned int width, unsigned int height, unsigned long color, int rop) { } /** * xxxfb_copyarea - REQUIRED function. Can use generic routines if * non acclerated hardware and packed pixel based. * Copies on area of the screen to another area. * * @info: frame buffer structure that represents a single frame buffer * @sx: The x and y corrdinates of the upper left hand corner of the * @sy: source area on the screen. * @width: How wide the rectangle is we want to copy. * @height: How tall the rectangle is we want to copy. * @dx: The x and y coordinates of the destination area on the screen. * * This drawing operation copies a rectangular area from one area of the * screen to another area. */ void xxxfb_copyarea(struct fb_info *p, int sx, int sy, unsigned int width, unsigned int height, int dx, int dy) { } /** * xxxfb_imageblit - REQUIRED function. Can use generic routines if * non acclerated hardware and packed pixel based. * Copies a image from system memory to the screen. * * @info: frame buffer structure that represents a single frame buffer * @image: structure defining the image. * * This drawing operation draws a image on the screen. It can be a * mono image (needed for font handling) or a color image (needed for * tux). */ void xxxfb_imageblit(struct fb_info *p, struct fb_image *image) { } /* ------------ Hardware Independent Functions ------------ */ /* * Initialization */ int __init xxxfb_init(void) { int retval; /* * Here we set the screen_base to the vitrual memory address * for the framebuffer. Usually we obtain the resource address * from the bus layer and then translate it to virtual memory * space via ioremap. Consult ioport.h. */ info.screen_base = framebuffer_virtual_memory; info.node = -1; info.fbops = &xxxfb_ops; info.fix = xxxfb_fix; info.par = current_par; info.pseudo_palette = xxxfb_pseudo_palette; info.flags = FBINFO_FLAG_DEFAULT; /* This should give a reasonable default video mode */ if (!mode_option) mode_option = "640x480@60"; retval = fb_find_mode(&info.var, &info, mode_option, NULL, 0, NULL, 8); if (!retval || retval == 4) return -EINVAL; info.cmap = fb_default_cmap(1<<info.var.bits_per_pixel); if (register_framebuffer(&info) < 0) return -EINVAL; printk(KERN_INFO "fb%d: %s frame buffer device\n", GET_FB_IDX(info.node), info.fix.id); /* uncomment this if your driver cannot be unloaded */ /* MOD_INC_USE_COUNT; */ return 0; } /* * Cleanup */ static void __exit xxxfb_cleanup(void) { /* * If your driver supports multiple boards, you should unregister and * clean up all instances. */ unregister_framebuffer(info); /* ... */ } /* * Setup */ /* * Only necessary if your driver takes special options, * otherwise we fall back on the generic fb_setup(). */ int __init xxxfb_setup(char *options) { /* Parse user speficied options (`video=xxxfb:') */ } /* ------------------------------------------------------------------------- */ /* * Frame buffer operations */ /* If all you need is that - just don't define ->fb_open */ static int xxxfb_open(const struct fb_info *info, int user) { return 0; } /* If all you need is that - just don't define ->fb_release */ static int xxxfb_release(const struct fb_info *info, int user) { return 0; } static struct fb_ops xxxfb_ops = { owner: THIS_MODULE, fb_open: xxxfb_open, /* only if you need it to do something */ fb_release: xxxfb_release, /* only if you need it to do something */ fb_check_var: xxxfb_check_var, fb_set_par: xxxfb_set_par, /* optional */ fb_setcolreg: xxxfb_setcolreg, fb_blank: xxxfb_blank, /* optional */ fb_pan_display: xxxfb_pan_display, /* optional */ fb_fillrect: xxxfb_fillrect, fb_copyarea: xxxfb_copyarea, fb_imageblit: xxxfb_imageblit, fb_ioctl: xxxfb_ioctl, /* optional */ fb_mmap: xxxfb_mmap, /* optional */ }; /* ------------------------------------------------------------------------- */ /* * Modularization */ #ifdef MODULE module_init(xxxfb_init); module_exit(xxxfb_cleanup); MODULE_LICENSE("GPL"); #endif /* MODULE */ |