From: Paul M. <pm...@mv...> - 2001-10-03 17:27:17
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On Wed, Oct 03, 2001 at 09:58:30AM -0700, James Simmons wrote: > > Well, there are indeed a few improvements to get with machine specific > > optimisations on unaccelerated framebuffer. > [snip]... >=20 > Neat trick. Please note also that no read operations to the framebuffer > are done by the fbcon layer. Such reads should be to the shadow buffers > (vc_screenbuffer) instead. Reading the framebuffer is a userland operation > and as such you really only tricks for reading in userland.=20 >=20 And while we're on the subject of architecture specific optimizations for unaccelerated framebuffers (or framebuffers in general for that matter), on SH4 you can remap the video memory area through a store queue and perform all writes through the remapped store queue area (there are two store queue= s, each are 32bytes, and are flushed to the memory they were mapped to on a prefetch instruction). This allows for very high speed writes to external memory, as it was designed for. Regards, --=20 Paul Mundt <pm...@mv...> MontaVista Software, Inc. |