From: Ghozlane T. <gt...@pr...> - 2001-03-13 10:23:43
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From: "James Simmons" <jsi...@li...> > >Textures is only one of the way of doing this. I guess games oriented > >3dfx HW will only have textures, and not dedicated 2d font mapping stuff, > >like bitmap expansion or direct glyph writing ? > > Yep. From what I seen in the specs this is the case. In fact their is no > real framebuffer for the voodoo 1. With some magic we get a fbdev driver > going. speaking of that : what is the simplest/safest solution to allow the use of direct access to the accel engine with the fb driver ? in my example, how can I make the use of glide safe with the fb driver on voodoo 1 ? how does "normal" fb driver cope with this kind of things , say switching from the console using the frame buffer to X using "native" access to the board ? ghoz |