From: Brad D. <br...@ne...> - 2001-03-12 21:14:19
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On 12 Mar 2001 11:43:07 +0100, Sven LUTHER wrote: > On Sat, Mar 10, 2001 at 01:56:07AM -0800, James Simmons wrote: > > > > >> Using a image blitter you can translate that data from normal RAM to > > >> the video card memory. The nice thing about a image blitter is you can > > >> do depth translations (mono to depth X). > > > > > >Yes, that was killed my current (test) implementation : 16 colors > > >mean 16 copies of each glyph. Yuck (8 Mb for 512 glyhs, 16x16 32bpp) > > > > I agree with you about the PCI bus. Slow to go over. I want to maximize > > fbcon as much as possible. I'm working on the removal of the > > console_spinlock so we can use DMA. This will greatly speed up fbcon. I > > Err, ... > > so this would mean using the drm/dri stuff for doing DMA ? No. That is well beyond the scope of fbdev. All we really want is fast text. :-) We'll be using DMA more like how storage controllers use it, not how X uses it. > Will this enable us to do accelerated Mesa on fbdev ? Hmm. I suppose in theory you could, but it would be card dependent with lots of userland help. Brad Douglas br...@ne... http://www.linux-fbdev.org |