From: Vojtech P. <vo...@us...> - 2002-01-26 19:20:39
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Update of /cvsroot/linuxconsole/ruby/linux/drivers/input/joystick In directory usw-pr-cvs1:/tmp/cvs-serv15263/drivers/input/joystick Added Files: Config.help Log Message: psmouse: add a workaround for mice which don't send 0xfa to the ID command hid-core: don't filter out-of-range values - they may be 'null' values Config.help: add new style helpfiles --- NEW FILE: Config.help --- CONFIG_JOYSTICK If you have a joystick, 6dof controller, gamepad, steering wheel, weapon control system or something like that you can say Y here and the list of supported devices will be displayed. This option doesn't affect the kernel. Please read the file <file:Documentation/input/joystick.txt> which contains more information. CONFIG_JOYSTICK_ANALOG Say Y here if you have a joystick that connects to the PC gameport. In addition to the usual PC analog joystick, this driver supports many extensions, including joysticks with throttle control, with rudders, additional hats and buttons compatible with CH Flightstick Pro, ThrustMaster FCS, 6 and 8 button gamepads, or Saitek Cyborg joysticks. Please read the file <file:Documentation/input/joystick.txt> which contains more information. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called analog.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_A3D Say Y here if you have an FPGaming or MadCatz controller using the A3D protocol over the PC gameport. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called a3d.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_ADI Say Y here if you have a Logitech controller using the ADI protocol over the PC gameport. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called adi.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_COBRA Say Y here if you have a Creative Labs Blaster Cobra gamepad. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called cobra.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_GF2K Say Y here if you have a Genius Flight2000 or MaxFighter digitally communicating joystick or gamepad. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called gf2k.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_GRIP Say Y here if you have a Gravis controller using the GrIP protocol over the PC gameport. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called grip.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_GUILLEMOT Say Y here if you have a Guillemot joystick using a digital protocol over the PC gameport. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called guillemot.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_INTERACT Say Y here if you have an InterAct gameport or joystick communicating digitally over the gameport. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called interact.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_SIDEWINDER Say Y here if you have a Microsoft controller using the Digital Overdrive protocol over PC gameport. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called sidewinder.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_TMDC Say Y here if you have a ThrustMaster controller using the DirectConnect (BSP) protocol over the PC gameport. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called tmdc.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_IFORCE_USB Say Y here if you have an I-Force joystick or steering wheel connected to your USB port. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called iforce.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_IFORCE_232 Say Y here if you have an I-Force joystick or steering wheel connected to your serial (COM) port. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called iforce.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_WARRIOR Say Y here if you have a Logitech WingMan Warrior joystick connected to your computer's serial port. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called warrior.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_MAGELLAN Say Y here if you have a Magellan or Space Mouse 6DOF controller connected to your computer's serial port. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called magellan.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_SPACEORB Say Y here if you have a SpaceOrb 360 or SpaceBall Avenger 6DOF controller connected to your computer's serial port. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called spaceorb.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_SPACEBALL Say Y here if you have a SpaceTec SpaceBall 2003/3003/4000 FLX controller connected to your computer's serial port. For the SpaceBall 4000 USB model, use the USB HID driver. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called spaceball.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_STINGER Say Y here if you have a Gravis Stinger connected to one of your serial ports. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called stinger.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_TWIDDLER Say Y here if you have a Handykey Twiddler connected to your computer's serial port and want to use it as a joystick. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called twidjoy.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_DB9 Say Y here if you have a Sega Master System gamepad, Sega Genesis gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga, Commodore, Amstrad CPC joystick connected to your parallel port. For more information on how to use the driver please read <file:Documentation/input/joystick-parport.txt>. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called db9.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_GAMECON Say Y here if you have a Nintendo Entertainment System gamepad, Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad, Sony PlayStation gamepad or a Multisystem -- Atari, Amiga, Commodore, Amstrad CPC joystick connected to your parallel port. For more information on how to use the driver please read <file:Documentation/input/joystick-parport.txt>. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called gamecon.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_TURBOGRAFX Say Y here if you have the TurboGraFX interface by Steffen Schwenke, and want to use it with Multisystem -- Atari, Amiga, Commodore, Amstrad CPC joystick. For more information on how to use the driver please read <file:Documentation/input/joystick-parport.txt>. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called turbografx.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. CONFIG_JOYSTICK_AMIJOY Say Y here if you have an Amiga with a digital joystick connected to it. This driver is also available as a module ( = code which can be inserted in and removed from the running kernel whenever you want). The module will be called joy-amiga.o. If you want to compile it as a module, say M here and read <file:Documentation/modules.txt>. |