From: Vojtech P. <vo...@us...> - 2002-01-24 19:23:24
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Update of /cvsroot/linuxconsole/ruby/linux/drivers/input/gameport In directory usw-pr-cvs1:/tmp/cvs-serv26594 Modified Files: Tag: 1.43 ns558.c Log Message: Moved. --- NEW FILE: ns558.c --- /* * $Id: ns558.c,v 1.43 2002/01/24 19:23:21 vojtech Exp $ * * Copyright (c) 1999-2001 Vojtech Pavlik * Copyright (c) 1999 Brian Gerst */ /* * NS558 based standard IBM game port driver for Linux */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vo...@uc...>, or by paper mail: * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic */ #include <asm/io.h> #include <linux/module.h> #include <linux/ioport.h> #include <linux/config.h> #include <linux/init.h> #include <linux/gameport.h> #include <linux/slab.h> #include <linux/isapnp.h> MODULE_AUTHOR("Vojtech Pavlik <vo...@uc...>"); MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver"); MODULE_LICENSE("GPL"); #define NS558_ISA 1 #define NS558_PNP 2 static int ns558_isa_portlist[] = { 0x200, 0x201, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209, 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 }; struct ns558 { int type; int size; struct pci_dev *dev; struct ns558 *next; struct gameport gameport; char phys[32]; char name[32]; }; static struct ns558 *ns558; /* * ns558_isa_probe() tries to find an isa gameport at the * specified address, and also checks for mirrors. * A joystick must be attached for this to work. */ static struct ns558* ns558_isa_probe(int io, struct ns558 *next) { int i, j, b; unsigned char c, u, v; struct ns558 *port; /* * No one should be using this address. */ if (check_region(io, 1)) return next; /* * We must not be able to write arbitrary values to the port. * The lower two axis bits must be 1 after a write. */ c = inb(io); outb(~c & ~3, io); if (~(u = v = inb(io)) & 3) { outb(c, io); return next; } /* * After a trigger, there must be at least some bits changing. */ for (i = 0; i < 1000; i++) v &= inb(io); if (u == v) { outb(c, io); return next; } wait_ms(3); /* * After some time (4ms) the axes shouldn't change anymore. */ u = inb(io); for (i = 0; i < 1000; i++) if ((u ^ inb(io)) & 0xf) { outb(c, io); return next; } /* * And now find the number of mirrors of the port. */ for (i = 1; i < 5; i++) { if (check_region(io & (-1 << i), (1 << i))) /* Don't disturb anyone */ break; outb(0xff, io & (-1 << i)); for (j = b = 0; j < 1000; j++) if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++; wait_ms(3); if (b > 300) /* We allow 30% difference */ break; } i--; if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) { printk(KERN_ERR "ns558: Memory allocation failed.\n"); return next; } memset(port, 0, sizeof(struct ns558)); port->next = next; port->type = NS558_ISA; port->size = (1 << i); port->gameport.io = io & (-1 << i); port->gameport.phys = port->phys; port->gameport.name = port->name; port->gameport.idbus = BUS_ISA; sprintf(port->phys, "isa%04x/gameport0", io & (-1 << i)); sprintf(port->name, "NS558 ISA"); request_region(port->gameport.io, (1 << i), "ns558-isa"); gameport_register_port(&port->gameport); printk(KERN_INFO "gameport: NS558 ISA at %#x", port->gameport.io); if (port->size > 1) printk(" size %d", port->size); printk(" speed %d kHz\n", port->gameport.speed); return port; } #ifdef __ISAPNP__ #define NS558_DEVICE(a,b,c,d)\ card_vendor: ISAPNP_ANY_ID, card_device: ISAPNP_ANY_ID,\ vendor: ISAPNP_VENDOR(a,b,c), function: ISAPNP_DEVICE(d) static struct isapnp_device_id pnp_devids[] = { { NS558_DEVICE('@','P','@',0x0001) }, /* ALS 100 */ { NS558_DEVICE('@','P','@',0x0020) }, /* ALS 200 */ { NS558_DEVICE('@','P','@',0x1001) }, /* ALS 100+ */ { NS558_DEVICE('@','P','@',0x2001) }, /* ALS 120 */ { NS558_DEVICE('A','S','B',0x16fd) }, /* AdLib NSC16 */ { NS558_DEVICE('A','Z','T',0x3001) }, /* AZT1008 */ { NS558_DEVICE('C','D','C',0x0001) }, /* Opl3-SAx */ { NS558_DEVICE('C','S','C',0x0001) }, /* CS4232 */ { NS558_DEVICE('C','S','C',0x000f) }, /* CS4236 */ { NS558_DEVICE('C','S','C',0x0101) }, /* CS4327 */ { NS558_DEVICE('C','T','L',0x7001) }, /* SB16 */ { NS558_DEVICE('C','T','L',0x7002) }, /* AWE64 */ { NS558_DEVICE('C','T','L',0x7005) }, /* Vibra16 */ { NS558_DEVICE('E','N','S',0x2020) }, /* SoundscapeVIVO */ { NS558_DEVICE('E','S','S',0x0001) }, /* ES1869 */ { NS558_DEVICE('E','S','S',0x0005) }, /* ES1878 */ { NS558_DEVICE('E','S','S',0x6880) }, /* ES688 */ { NS558_DEVICE('I','B','M',0x0012) }, /* CS4232 */ { NS558_DEVICE('O','P','T',0x0001) }, /* OPTi Audio16 */ { NS558_DEVICE('Y','M','H',0x0006) }, /* Opl3-SA */ { NS558_DEVICE('Y','M','H',0x0022) }, /* Opl3-SAx */ { NS558_DEVICE('P','N','P',0xb02f) }, /* Generic */ { 0, }, }; MODULE_DEVICE_TABLE(isapnp, pnp_devids); static struct ns558* ns558_pnp_probe(struct pci_dev *dev, struct ns558 *next) { int ioport, iolen; struct ns558 *port; if (dev->prepare && dev->prepare(dev) < 0) return next; if (!(dev->resource[0].flags & IORESOURCE_IO)) { printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n"); return next; } if (dev->activate && dev->activate(dev) < 0) { printk(KERN_ERR "ns558: PnP resource allocation failed\n"); return next; } ioport = pci_resource_start(dev, 0); iolen = pci_resource_len(dev, 0); if (!request_region(ioport, iolen, "ns558-pnp")) goto deactivate; if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) { printk(KERN_ERR "ns558: Memory allocation failed.\n"); goto deactivate; } memset(port, 0, sizeof(struct ns558)); port->next = next; port->type = NS558_PNP; port->size = iolen; port->dev = dev; port->gameport.io = ioport; port->gameport.phys = port->phys; port->gameport.name = port->name; port->gameport.idbus = BUS_ISAPNP; port->gameport.idvendor = dev->vendor; port->gameport.idproduct = dev->device; port->gameport.idversion = 0x100; sprintf(port->phys, "isapnp%d.%d/gameport0", PCI_SLOT(dev->devfn), PCI_FUNC(dev->devfn)); sprintf(port->name, "%s", dev->name[0] ? dev->name : "NS558 PnP Gameport"); gameport_register_port(&port->gameport); printk(KERN_INFO "gameport: NS558 PnP at isapnp%d.%d io %#x", PCI_SLOT(dev->devfn), PCI_FUNC(dev->devfn), port->gameport.io); if (iolen > 1) printk(" size %d", iolen); printk(" speed %d kHz\n", port->gameport.speed); return port; deactivate: if (dev->deactivate) dev->deactivate(dev); return next; } #endif int __init ns558_init(void) { int i = 0; #ifdef __ISAPNP__ struct isapnp_device_id *devid; struct pci_dev *dev = NULL; #endif /* * Probe for ISA ports. */ while (ns558_isa_portlist[i]) ns558 = ns558_isa_probe(ns558_isa_portlist[i++], ns558); /* * Probe for PnP ports. */ #ifdef __ISAPNP__ for (devid = pnp_devids; devid->vendor; devid++) { while ((dev = isapnp_find_dev(NULL, devid->vendor, devid->function, dev))) { ns558 = ns558_pnp_probe(dev, ns558); } } #endif return ns558 ? 0 : -ENODEV; } void __exit ns558_exit(void) { struct ns558 *next, *port = ns558; while (port) { gameport_unregister_port(&port->gameport); switch (port->type) { #ifdef __ISAPNP__ case NS558_PNP: if (port->dev->deactivate) port->dev->deactivate(port->dev); /* fall through */ #endif case NS558_ISA: release_region(port->gameport.io, port->size); break; default: break; } next = port->next; kfree(port); port = next; } } module_init(ns558_init); module_exit(ns558_exit); |