Update of /cvsroot/linuxconsole/ruby/linux/drivers/input/gameport
In directory usw-pr-cvs1:/tmp/cvs-serv15263/drivers/input/gameport
Added Files:
Config.help
Log Message:
psmouse: add a workaround for mice which don't send 0xfa to the ID command
hid-core: don't filter out-of-range values - they may be 'null' values
Config.help: add new style helpfiles
--- NEW FILE: Config.help ---
CONFIG_GAMEPORT
Gameport support is for the standard 15-pin PC gameport. If you
have a joystick, gamepad, gameport card, a soundcard with a gameport
or anything else that uses the gameport, say Y or M here and also to
at least one of the hardware specific drivers.
For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1,
S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
support is provided by the sound drivers, so you won't need any
from the below listed modules. You still need to say Y here.
If unsure, say Y.
This driver is also available as a module ( = code which can be
inserted in and removed from the running kernel whenever you want).
The module will be called gameport.o. If you want to compile it as
a module, say M here and read <file:Documentation/modules.txt>.
CONFIG_GAMEPORT_NS558
Say Y here if you have an ISA or PnP gameport.
If unsure, say Y.
This driver is also available as a module ( = code which can be
inserted in and removed from the running kernel whenever you want).
The module will be called ns558.o. If you want to compile it as a
module, say M here and read <file:Documentation/modules.txt>.
CONFIG_GAMEPORT_L4
Say Y here if you have a PDPI Lightning 4 gamecard.
This driver is also available as a module ( = code which can be
inserted in and removed from the running kernel whenever you want).
The module will be called lightning.o. If you want to compile it as
a module, say M here and read <file:Documentation/modules.txt>.
CONFIG_GAMEPORT_EMU10K1
Say Y here if you have a SoundBlaster Live! or SoundBlaster
Audigy card and want to use its gameport.
This driver is also available as a module ( = code which can be
inserted in and removed from the running kernel whenever you want).
The module will be called emu10k1-gp.o. If you want to compile it as
a module, say M here and read <file:Documentation/modules.txt>.
CONFIG_GAMEPORT_VORTEX
Say Y here if you have an Vortex 1 or 2 card and want to use its
gameport.
This driver is also available as a module ( = code which can be
inserted in and removed from the running kernel whenever you want).
The module will be called vortex.o. If you want to compile it as a
module, say M here and read <file:Documentation/modules.txt>.
CONFIG_GAMEPORT_VORTEX
Say Y here if you have a ForteMedia FM801 card and want to use its
gameport.
This driver is also available as a module ( = code which can be
inserted in and removed from the running kernel whenever you want).
The module will be called fm801-gp.o. If you want to compile it as a
module, say M here and read <file:Documentation/modules.txt>.
CONFIG_GAMEPORT_CS461X
Say Y here if you have a Cirrus CS461x aka "Crystal SoundFusion"
PCI audio accelerator and want to use its gameport.
This driver is also available as a module ( = code which can be
inserted in and removed from the running kernel whenever you want).
The module will be called cs461x.o. If you want to compile it as a
module, say M here and read <file:Documentation/modules.txt>.
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