I just uploaded new version 7.96, which is very similar to prior, recent versions. It remains fully interoperable with all versions since 7.90. No new features are added, but there is another small improvement in the visual perception of network jitter. (This is in addition to other such improvements in network jitter.... we found another way to help.)
If you haven't updated since the official "production" version 7.92, the accumulated improvements in "jitter" are worth downloading. As a consequence of these recent small improvements, when you are looking at nearby, online aircraft, they are now a lot less "jumpy" as new network packets arrive with position updates. (Some of that jitter is still present, but it's quite a bit better than it was last month.)
Of course, this update also incorporates the recent bug fix regarding colliding with your own bullets when flying faster than about 375MPH.
Changes in version Lac07p95 include:
When flying at very high speeds (beyond 380MPH) it has been possible to collide with your own bullets. This didn't happen very often, but it seemed to be a bit more frequent when flying in a straight line. Subsequent testing confirmed that aircraft began colliding with their own bullets at any speed beyond about 375MPH. This has now been fixed. After this change you will find that aircraft can now safely fire their guns and cannons at extremely high speeds without ill effect. This will be especially helpful for fans of the German Me163 "Komet", which can easily exceed 500MPH in combat. This version remains operationally compatible with all versions since Lac07p92.
Changes in the mid December 2019 version (Lac07r94) include:
Improvement in the visual representation of network "jitter". This version remains operationally compatible with all versions since Lac07p92.
Last edit: bbosen 2020-04-19
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I just uploaded new version 7.96, which is very similar to prior, recent versions. It remains fully interoperable with all versions since 7.90. No new features are added, but there is another small improvement in the visual perception of network jitter. (This is in addition to other such improvements in network jitter.... we found another way to help.)
If you haven't updated since the official "production" version 7.92, the accumulated improvements in "jitter" are worth downloading. As a consequence of these recent small improvements, when you are looking at nearby, online aircraft, they are now a lot less "jumpy" as new network packets arrive with position updates. (Some of that jitter is still present, but it's quite a bit better than it was last month.)
Of course, this update also incorporates the recent bug fix regarding colliding with your own bullets when flying faster than about 375MPH.
Changes in version Lac07p95 include:
When flying at very high speeds (beyond 380MPH) it has been possible to collide with your own bullets. This didn't happen very often, but it seemed to be a bit more frequent when flying in a straight line. Subsequent testing confirmed that aircraft began colliding with their own bullets at any speed beyond about 375MPH. This has now been fixed. After this change you will find that aircraft can now safely fire their guns and cannons at extremely high speeds without ill effect. This will be especially helpful for fans of the German Me163 "Komet", which can easily exceed 500MPH in combat. This version remains operationally compatible with all versions since Lac07p92.
Changes in the mid December 2019 version (Lac07r94) include:
Improvement in the visual representation of network "jitter". This version remains operationally compatible with all versions since Lac07p92.
Last edit: bbosen 2020-04-19