If it was entirely up to me, it'd be something like this :
Alpha : Login name = displayed name, unique to the whole control server /
data server cluster (note that I don't consider this to be important for the
first alpha version released, but preferably some time before the first
beta).
Somewhere along the line : Login name unique to the whole cluster, displayed
name possible to change but not to someone elses login name (and the login
name should be easily obtainable by clicking on the user or something, this
is for security reasons to make it more difficult to successfully claim to
be someone else). (Perhaps it would be a good idea to also add the
possibility of enforcing a strict username = displayed name policy if the
server owner wants it.)
The reason why I want the ability to change the displayed name is that when
you play a game you're typically divided into clans/guilds/corps/whatever,
and you usually get a "clantag" that you can make as part of your name. For
example, in most EVE Online voice comms servers I'd be named [INFOD]Scorpyn
or similar. This makes it easier for different groups to know who they are
talking to when they are working together.
>Hi,
>
>I have a simple question. Are nicknames of user to be unique to a
>controlserver, to a dataserver, unique at all?
>
>I think it doesn't make sense to have more people with the same nick
>in the same room. For a controlserver it might be okay to have more
>than one nick since those people possibly never meet if the rooms are
>propperly managed.
>
>(For example a controlsever that managed players from multiple servers
>and each server has a room, no one cares if on nick is duplicated on the
>controlserver)
>
>So I think we should prevent two people with same nick joining one room.
>
>What do you think?
>
>
>cu,
>
>Ben
>aka dedeibel
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