|
From: Petr V. <VAN...@vc...> - 2003-03-17 10:40:33
|
On 17 Mar 03 at 11:31, Geert Uytterhoeven wrote:
> On 17 Mar 2003, Antonino Daplas wrote:
> > As Geert said, it's not just trivial, but logical to split fb_imageblit
> > into two.
>
> So, are we gonna split it? This will also make hardware acceleration support
> more clean. E.g. most sbus drivers do color expansion in hardware, and fall
> back to cfb_imageblit() for the logo.
>
> > > OK, so rule is that if depth=0, input is 1bpp with palette in bgcol/fgcol,
> > > while if depth != 0, then palette is in info->pseudo_palette ?
> >
> > Yes. You can also say that if image->depth != var->bits_per_pixel, do
> > color expansion or reduction, whatever the case may be.
>
> Hmmm... Note that image->depth can be larger than 8, while the image data is
> still 8-bit. This is an inconsistency.
image->depth for logo must change to 8. Or remove depth completely after
splitting imageblit to paintchar & paintlogo, as currently depth is
useless anyway: target format is defined by framebuffer layout, not
by image->depth, and source format is hardwired to the code.
Petr Vandrovec
van...@vc...
|