|
From: Jon S. <jon...@ya...> - 2003-02-05 22:03:34
|
--- Otto Wyss <ott...@bl...> wrote: > What alternatives are there? Use OpenGL as your base API. http://fbdri.sourceforge.net/ Framebuffer would be used to initialize the hardware and handle VT switches. DRM would coordinate with FB on the VT swtiches so that X could also be run if you want it. OpenGL contains a fine 2D API in addition to the 3D one everyone knows about. ===== Jon Smirl jon...@ya... __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com |