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From: James S. <jsi...@in...> - 2002-10-29 21:30:30
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> > > On Tue, Oct 29, 2002 at 12:46:16PM -0800, James Simmons wrote: > > > > > > > > OOps. Forgot the link. > > > > > > > > bk://fbdev.bkbits.net/fbdev-2.5 > > > > > > Does it still contain the random file movearounds? > > > > The reason I did this was to prevent adding another chuck of agp code. The > > current work around for AGP fbdev drivers to have there OWN AGP code. So > > we can leave the agp drivers where they are at or the framebuffer layer > > can have its own AGP code for itself. Which way do you think it should be > > done? > > > > 1) Fbdev layer has it own AGP layer > > > > 2) Use already existing AGP layer code. > > Well, I'd be very happy if you could separate different things abit. > Everyone wants the console fixes in, but code placement is a bit more of a > policy issue and wants more discussion.. Even when they are in different > directories the drm drivers can always call into the fbdev drivers as "base > modules", like sis currently does. Fair enough. I'm moving agp and dri back to drivers/char. I would like to discuss a solution to how to initialize the AGP code quicker :-) |