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From: <he...@ho...> - 2001-11-14 20:28:01
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James Simmons writes:
>
> Hi folks. I finally hammered a newer api for framebuffer devices. I
> adapted skeletonfb.c to show it off. Feedback welcomed.
>
> /*
> * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device
> *
...
> /**
> * xxxfb_imageblit - REQUIRED function. Can use generic routines if
> * non acclerated hardware and packed pixel based.
> * Copies a image from system memory to the screen.
> *
> * @info: frame buffer structure that represents a single frame buffer
> * @image: structure defining the image.
> *
> * This drawing operation draws a image on the screen. It can be a
> * mono image (needed for font handling) or a color image (needed for
> * tux).
> */
> void xxxfb_imageblit(struct fb_info *p, struct fb_image *image)
> {
> }
Which bit ordering will be used? Leftmost = MSb (as in console fonts)
or leftmost = LBb (as in XFree, at least in nVidia driver, which I'm
familiar with)?
--
Jindrich Makovicka
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