From: Romain D. <do...@ir...> - 2001-07-13 08:09:41
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James Simmons wrote: > > > But what if a framebuffer use 2 discontinuous memory area, > > say one for the main framebuffer, one for offscreen stuff > > like overlay buffer, Z-buffer, texture... how can an app > > access that ? > > Framebuffer filesystem :-) > > /dev/fb/frame0 > /dev/fb/depth > /dev/fb/overlay > /dev/fb/stencil Do you suggest we're better off waiting for the availability of the FB filesystem, and _then_ try to implement a video extension to the FB layer ? BTW, could /dev/fv/overlay0 belong to the _same_ memory area than /dev/fb/frame0 ? In this case how and when are the respective size defined ? -- DOLBEAU Romain | l'histoire est entierement vraie, puisque ENS Cachan / Ker Lann | je l'ai imaginee d'un bout a l'autre do...@ir... | -- Boris Vian |