From: Sven L. <lu...@dp...> - 2001-04-03 08:17:25
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On Tue, Apr 03, 2001 at 10:05:01AM +0200, Geert Uytterhoeven wrote: > On Tue, 3 Apr 2001, Sven LUTHER wrote: > > > > What about anti-aliasing ? > > Anti-aliasing has nothing to do with transparency on non-transparent text > consoles. Err, it was my understanding that you use the alpha channel to do anti-aliasing, even if in the end you don't support transparency, but then i may be wrong, (mmm, maybe i am). > > > > Wouldn't we want an Alpha/Transp value to be passed to the three > > > > accelerated functions? > > > > > > No, we don't want transparant text consoles :-) > > > > Why not, it could be fun, with a big pengouin display behind ? > > > > Alternatively, we could have a framework for userland set themable display > > engines, or something such. > > > > (not really serious here, so don't take it so) > > Sure! And use the YUV-layer on ATI RAGE 3D for a transparent image of `big > brother^H^H^H^H^H^H^Hpenguin Linus' watching you work from the right top corner > of the screen :-) Yes, something such, ... maybe even a live webcame feed of linus or something such ? :))) Friendly, Sven Luther |