From: Khasim, S. <x0k...@ti...> - 2006-05-24 04:10:41
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Hi, Can some one update me about the ideology behind the virtual console handling in fbconsole layer for a 2.6 Kernel? I noticed that in 2.6 frame buffer, the virtual consoles maintain their attributes independently. Example, if I change the bpp on one virtual console (16bpp to 8bpp), the other VC still remains same (16 bpp). However in 2.4 it changes the attributes of other active Virtual consoles too. Example, if I change the mode from 8bpp to 16 bpp on VC1, all the other VCs mode is changed to 16bpp. Is this some thing intentionally done in 2.6 FB? Based on the above implementation, how is the rotation treated? If I change the rotation degree on one of the active Virtual consoles, should all the other active Virtual consoles be oriented in new rotation angle? Or they should still continue with their individual rotation attribute? Thanks Regards, Khasim |