From: Jonathan C. <co...@lw...> - 2010-04-09 20:18:42
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On Fri, 09 Apr 2010 06:21:18 +0200 Florian Tobias Schandinat <Flo...@gm...> wrote: > > + for (i = 0; i <= highest_reg; i+= 4) > > + writel(0x0, engine + i); > > + > > this obsoletes > /* Init 2D engine reg to reset 2D engine */ > writel(0x0, engine + VIA_REG_KEYCONTROL); > as VIA_REG_KEYCONTROL is 0x02C. Ah, good point, the separate write is superfluous. Removed. [...] > > +#define VIA_REG_MONOPATBGC_M1 0x05C /* Add FG color of Pattern. */ > > +#define VIA_REG_COLORPAT_M1 0x100 /* from 0x100 to 0x1ff */ > > + > > All of these defines are unused. I admit that it is my fault. I've not > yet found a way I like to use them as the meaning of the same hardware > address changed. I think the most clean long term solution would be to > put the engines in separate files and the definitions in private headers > to at least avoid the need to decode the engine version in the name. > However as the old headers already contain a bunch of trash feel free to > ignore this issue and add it for now. Harald's initial patch included a mechanism for remapping register writes on the fly depending on which engine was in use; these defines were used for that purpose. Your reworking of the 2D code obliterated that patch, and made it mostly unnecessary. I kept the defines around, though, because I thought that documenting the registers can only be a good thing. Thanks, jon |