From: Jun N. <nie...@gm...> - 2009-11-10 05:18:54
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2009/11/9 Eric Miao <eri...@gm...>: >>> Could you please help double check this? My understanding is >>> FB_SYNC_VERT_HIGH_ACT means it's a positive pulse covering all the >>> valid HSYNCs, and a rising edge of VSYNC means a start of the frame. >>> >>> However, CFG_INV_VSYNC is '1' means the opposite. >>> >> >> My understanding is that high active means high level trigger new >> frame/line. Below page support my point if it is not wrong. >> >> http://www.arcadecollecting.com/info/Sync_fixing.txt >> > > Tried to find the specific diagram in the spec on what CFG_INV_* means > but failed, can you help verified this with an oscilloscope and let know > the result? This is a fix then, and I'd like it to get into .32, sorry for late > reply. > Hi, Eric If do not set CFG_INV_VSYNC and CFG_INV_HSYNC bits, controller output is as below in oscilloscope. || || || .._________||_________||_________||____... HSYNC (active high) _____ | | .._____________________________| |_... VSYNC (active high) So I should mark HSYNC_HIGH and VSYNC_HIGH in platform code and keep driver code as below original code. x |= (info->var.sync & FB_SYNC_VERT_HIGH_ACT) ? 0 : 0x00000008; x |= (info->var.sync & FB_SYNC_HOR_HIGH_ACT) ? 0 : 0x00000004; Thanks! Jun |