From: Jonathan C. <co...@lw...> - 2009-09-05 22:32:38
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On Fri, 4 Sep 2009 20:43:52 +0000 Florian Tobias Schandinat <Flo...@gm...> wrote: > This patch is a completly rewritten 2D engine. The engine is no longer > in a default state but reinitialized every time to allow usage for both > framebuffers regardless of their settings. > The whole engine handling is concentrated in a big function which takes > 16 parameters. Ouch, that's a lot of parameters. Might it be better to create a structure to encapsulate all of those drawing parameters? On a more general level: is anybody maintaining a tree for patches to the viafb driver? I'm going to be doing some work here (writing a driver for the video capture engine), and there's patches sitting in Harald's tree and the OLPC tree. It seems like a central merge point might be a nice thing to have. I'd be happy to run such a tree. I'm really *not* qualified to be passing judgment on patches to the framebuffer driver at this point, though, so I'm not sure that I'm the best person for the job. jon |