Several of my packet programs like BPQ, Dx Spider, URONode can handle IPv6. I could convince Maiko, VE4KLM to add IPv6 to JNOS, what is much a project in progress as more and more IPv6 features are added to it. It should be very nice if FBB can also handle IPv6 as it makes it more feature proof.
Thanks,
Bob (Boudewijn) VE3TOK
LinFBB relies on the Linux TCP/IP stack for its IP communications, like URONode does. With that there's no need to add IPv6 to FBB itself as the kernel handles that.
One thing I can think of is that LinFBB might not support IPv6 addresses in its config files (for forwarding over telnet for example). I've never tested that though.
Or are there any other things FBB does handle with IPv4 but can't with IPv6?
I know that it relies on the Linux tcp/ip stack but you still need a modification in the FBB source code to make use of it, so that FBB signals the kernel an acknowledgement that it is happy
to accept the incoming traffic (over tcp6), so that the kernel can open an IPv6 socket for FBB. No doubt, it works something along these lines. FBB can't handle forwarding over IPv6
as it has to signal the kernel to open preferable an IPv6 socket and if that fails an IPv4 as it has traffic.
Last edit: Dave van der Locht 2023-06-11
Clear, LinFBB indeed needs some minor modifications to support IPv6.
Thanks Dave
Boudewijn, VE3TOK
On 2023-06-11 02:23, Dave van der Locht wrote:
-Heraclitus
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