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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Overland map</title><link>https://sourceforge.net/p/lightlegacy/wiki/Overland%2520map/</link><description>Recent changes to Overland map</description><atom:link href="https://sourceforge.net/p/lightlegacy/wiki/Overland%20map/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 10 Jun 2013 17:29:47 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/lightlegacy/wiki/Overland%20map/feed" rel="self" type="application/rss+xml"/><item><title>Overland map modified by Matt Johnson</title><link>https://sourceforge.net/p/lightlegacy/wiki/Overland%2520map/</link><description>&lt;div class="markdown_content"&gt;&lt;h1 id="overland-map"&gt;Overland Map&lt;/h1&gt;
&lt;p&gt;The overland map works in the following way:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When the MUD starts, an image file is uploaded and read. Each pixel represents a 'room' in the map. The colors that map to each room are found in the overland.c file.&lt;/li&gt;
&lt;li&gt;Players go in an out of the map by setting the flag PLR_ONMAP .. mobs do so by using ACT_ONMAP. Functions enter_map() and leave_map() are used for this purpose.&lt;/li&gt;
&lt;li&gt;There's one room, vnum 30000, that represents the 'real' room that the map is based. Other maps would use different rooms. Exits to the map can be written to this room.&lt;/li&gt;
&lt;li&gt;The map can be edited by using the mapedit command (if you're a large enough immortal).&lt;/li&gt;
&lt;li&gt;mapedit save will save the map to the image file in order to read it again at launch&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Johnson</dc:creator><pubDate>Mon, 10 Jun 2013 17:29:47 -0000</pubDate><guid>https://sourceforge.net915d96ca0c636eb9617ec696aad551075682fb0a</guid></item></channel></rss>