From: Simon <sim...@em...> - 2005-08-30 14:13:30
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> Gameplay: > > Controls: > > Keyboard and mouse combination. For example: W,A,S,D > for direction of movement. Left mouse for actions, > right mouse for invetory, etc... vote for whatever puts less stress on the hands > > Display: > > Main screen with overlay. Overlay will include: > Minimap, health bar and (other). > > Other options, two item holding boxes, for weapons, > spell use or item use. With Functional key quick menu > for other items. > > Graphics: > > The game will be in 3rd person prepective (3PP), but > we have the follwoing graphics options: > > 1) 50 to 60 frame rate, but a lower polygon game. So > graphics standard taken down a notch, to improve > gameplay, loadability and general cross the board > gaming. > > 2) 30 frame rate, better graphcis. Aimed at the higher > end of the processor/graphics card group. > > 3) Or other? > > Also, with the 3PP with have a few choices: > > 1) Fixed camara, so some kind of enforced isometic > view. > > 2) Ability to rotate camara 360 degrees. > > 3) The above option with ability to move the camara on > the vertical plane. > > 4) Number 3 option, with a first person prepestive > added. I vote for tomb raider/dungeon siege like view and 4). > > Combat: > > The options for battle system are: > > 1) Combat takes place on normal screen. > > 2) Combat takes place in battle area. (like FF7) > > 3) Another form of combat, ie like a card battle (like > magic TG) > > 4) Turn-based figthing, (fallout).The game is in real > time. > Here I'd go with the 1st option. > > The hitting options we have a few options here. > > 1) To hit enemy, purely skill based option. Where > characters skill is the only element taken into > acount. > > 2) Running bar, this is a bar upon the screen. Where > the close the bar becomes to being full, the character > has an increase chance of hitting the enemy. > > 3) Combination of the above two. > > 4) Other. > I'd vote for a combination and make the stats more involved in hitting the enemy. > Jumping Character: > > 1) Plain jump, to help character move around uneven > scenery. > > 2) additional jump, for use with jump related puzzles. > > 3) Additonal tomb raider type play, hanging on ledges, > jumping, etc... Taking the best elements into the > game, so game is not just hack and slash. > > An idea here. All the skills mentioned above: jumping, > running, > climbing... could be assembled into one skill(maybe > name it Athletics). > Higher skill in it would mean the character will run > faster, jump > higher..could be incorporated in some quests. Cheers, > Simon. > > that's all Cheers, Simon. |