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From: stephen t. <stu...@ya...> - 2005-08-17 13:09:00
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Dear Team, Find below a brief report on the CS standard for moving polygons. With a rough outline summary for the break up of the polygons for in view game. Remember the target is 50 to 60 fps. Any comments of views taken on board. - Test Machine: Amd Athlon XP 2700+ Radeon 9600 XT - FPS Empty room: (* and **): 750 fps Room with 10 heroes: * : 728 fps ** : 727 fps Room with 100 heroes: * : 277 fps ** : 284 fps Room with 1000 heroes: * : 32 fps ** : 32 fps 108 triangles (aprox) for hero. Arpox polygons count for on screen is 54,000 when counting 500 hero's. With a speed between 32-284 fps. Rough Guide for game view: Game map 18,000. Buildings 18,000 and Characters 18,000. Comments? ___________________________________________________________ Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail http://uk.messenger.yahoo.com |