From: <ric...@be...> - 2003-04-28 18:22:12
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First person would be the easiest. But I like the idea Silas had about giving the user a choice between the perspectives. Multiple camera angles, from what I've learned in Crystal Space so far it is just a matter of where you put the view and do you draw the main character onto the screen. It would be fairly easy either way. If we went with third person we could always use some form of a targeting system so the user isn't just blindly shooting at beasts. > > From: Chris Slater <sl...@po...> > Date: 2003/04/27 Sun PM 10:20:26 EDT > To: lig...@li... > Subject: Re: [Lightbringer-devel] Player perspective > > Yes I would have to agree with the problems each perspective gives us > with weaponary. I don't think melee weapons in the first person > perspective will be as hard as the projectiles in the third person. Any > of our coders would like to comment? > > > > On Tue, 2003-04-29 at 01:11, Silas Humphreys wrote: > > --- Chris Slater <sl...@po...> wrote: > > >Have we any thoughts on which perspective we should use? Here's what I > > >was thinking a bit on: > > > > > >* First person: Great in the sence of getting down some realism and > > >immersing the player into the game, but would be a bit tricker > > >implementing NPCs in the player's party (should there be NPCs in the > > >party). Making avatars won't be too bad but we'll need some rather good > > >and detailed weaponary. > > > > > >* Third person: While not immersing the player in the game as much, > > >would allow for simpler interaction (think Diablo or Final Fantasy > > >here). Then comes up the question "Should we follow more of a real-time > > >interaction where enemies come in at any time, or should we have random > > >breaks to switch to a different perspective and do combat, ala console > > >RPGs?" Some of you may that's sacrliage against PC RPGs however. :-) > > > > > In my opinion, we shouldn't bind to one perspective unless we have to. Allowing a choice is more likely to get people involved, whichever they prefer. However, if projectile weapons are involved, third-person can get ugly, whereas first-person is rather tricky with swords... > > just my $0.02... > > >-- > > >Chris Slater > > >Founder, All-Hands, Writer, Bringer of Light: The Quest > > >(http://www.sourceforge.net/projects/lightbringer) > > > > > > > > > > > >------------------------------------------------------- > > >This sf.net email is sponsored by:ThinkGeek > > >Welcome to geek heaven. > > >http://thinkgeek.com/sf > > >_______________________________________________ > > >Lightbringer-devel mailing list > > >Lig...@li... > > >https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > > > > _____________________________________________________________ > > Sign up for FREE web based email from UfieMail at http://ufie.org/ -- Powered by Enets LTD - http://www.enets.net/ > > > > _____________________________________________________________ > > Select your own custom email address for FREE! Get yo...@yo... w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by:ThinkGeek > > Welcome to geek heaven. > > http://thinkgeek.com/sf > > _______________________________________________ > > Lightbringer-devel mailing list > > Lig...@li... > > https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > -- > Chris Slater > Founder, All-Hands, Writer, Bringer of Light: The Quest > (http://www.sourceforge.net/projects/lightbringer) > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Lightbringer-devel mailing list > Lig...@li... > https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > |