On 18/11/05, Pascal Kirchdorfer <kir...@us...> wrote:
> > As to how hard it is to implement that's another story, it may need
> > investigation. It could happen that there is already written code
> > implementing console somewhere, so it could be used. I'll try to look
> > for it. If I find anything I'll post here.
>
> WalkTest has a console, you can access it by pressing <tab>
> So this implementation would as difficult as copy paste :)
>
cool, i wonder how complex it is
> CS provides a lot of functionality next to the 3d rendering, so it's also
> possible to print error messages to the console (text console, not ingame=
)
> by using the csReport. I'm not sure in how far this is just what Ozan is
> about to implement.
if it was only to terminal we would simply use printf (or cout which,
i never use)
> If you want the error messages in the ingame console, I suggest to implem=
ent
> a custom iReporterListener and or look at the already implemented ingame
> consoles in CS (fancycon and such).
>
why don't we has a simple foncion like printf ?
--
Ozan
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