From: stephen t. <stu...@ya...> - 2005-11-17 13:06:12
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Hi Team, We have just gone though a very quite period. So i like to see who is still ative on this project and what you are currently working on. I myself have been busy writing a function specifacation, which i hope will help all developers gain a better picture of what we are trying to do for this project and what direction we want to travel in. This document will be a collection of discussion we have had in the the past, plus the vote on the gameplay and other aspects. I will hopefully have a preview of this document by mid december, as i had to go though several drafts. As i want the thought process and what i want for the game to come though clearly. Plus what all members wanted to include. This preview will allow further comment by all members. So feel free to comment on any aspect. As i want this document to be clear, so that any new members will be able to read though this document and be brought up to speed on what we are doing, plus what we want to do. Best regards, Stephen Turner aka banditkills (Project leader) ___________________________________________________________ To help you stay safe and secure online, we've developed the all new Yahoo! Security Centre. http://uk.security.yahoo.com |
From: <oza...@gm...> - 2005-11-17 16:10:52
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On 17/11/05, stephen turner <stu...@ya...> wrote: > Hi Team, > > We have just gone though a very quite period. So i > like to see who is still ative on this project and > what you are currently working on. > i am currently working on print.cpp so that we can have simple error print system. there's two things missing;ingame console print (we do not have an ingame console) and dialog box (still trying to make sence of CEgui) > I myself have been busy writing a function > specifacation, which i hope will help all developers > gain a better picture of what we are trying to do for > this project and what direction we want to travel in. > This document will be a collection of discussion we > have had in the the past, plus the vote on the > gameplay and other aspects. > > I will hopefully have a preview of this document by > mid december, as i had to go though several drafts. As > i want the thought process and what i want for the > game to come though clearly. Plus what all members > wanted to include. > > This preview will allow further comment by all > members. So feel free to comment on any aspect. As i > want this document to be clear, so that any new > members will be able to read though this document and > be brought up to speed on what we are doing, plus what > we want to do. -- Ozan |
From: Simon <sim...@em...> - 2005-11-17 21:54:11
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> Hi Team, > > We have just gone though a very quite period. So i > like to see who is still ative on this project and > what you are currently working on. > Hey, I wrote the initial bit of code for our game contents editor. Not the best, but it works;) The first thing I'm aiming for is enough code for content editors to allow them to manipulate with entities(creatures, people..., their position, rotation, properties). There's a lot of work involved in previous sentence. Will post to list when any significant progress has been made. Cheers, Simon. |
From: Team D. <tea...@gm...> - 2005-11-19 17:05:42
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Hi, I've been very inactive, the reason being that i've had a bunch of new developments and upsets,( My grandmother died, I left my day job and i've started full time on my business ). So i have been totally unable to dedicate any time to the project. However, things seem to be getting on track and i hope to be of some use in the coming weeks. Regards, Kenneth On 11/17/05, Simon <sim...@em...> wrote: > > > Hi Team, > > > > We have just gone though a very quite period. So i > > like to see who is still ative on this project and > > what you are currently working on. > > > > Hey, > > I wrote the initial bit of code for our game contents editor. Not the > best, but it works;) The first thing I'm aiming for is enough code for > content editors to allow them to manipulate with entities(creatures, > people..., their position, rotation, properties). There's a lot of work > involved in previous sentence. Will post to list when any significant > progress has been made. > > Cheers, Simon. > > > ------------------------------------------------------- > This SF.Net email is sponsored by the JBoss Inc. Get Certified Today > Register for a JBoss Training Course. Free Certification Exam > for All Training Attendees Through End of 2005. For more info visit: > http://ads.osdn.com/?ad_id=3D7628&alloc_id=3D16845&op=3Dclick > _______________________________________________ > Lightbringer-devel mailing list > Lig...@li... > https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > |