From: Seth Y. <sya...@us...> - 2005-10-05 02:50:43
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Hi all, It is good to release early, and the sooner we get a release out, the sooner we will show that we are not a dead project but in fact a very active one. The code is progressing nicely. We've got walking/running around, jumping, even saving and loading. But the player is trapped in a boring stone room! We need some art to make it interesting for a first release. We need a character model and nice-looking world to walk around in. The first release will demonstrate the basic features of the game. It will be like celtest (the CEL test app) with a nice GUI and art. The framework will be there for the next release which will include combat and all that is necessary for it, like stats and inventory/equipment management (more on the next release later). Things to do before the first release: 1) (Art) Model the starting world 2) (Art) Model a player character 3) (Code) Eliminate Python dependency 4) (Code) Eliminate Cal3d dependency - pending b2cs gets usable skeletal genmesh exporter Regards, Seth |
From: Simon <sim...@em...> - 2005-10-06 03:57:23
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I like the evil guys. They seem to be quite singleminded in their purpose;) The warriors and civilians look a bit dissarrayed imo. It's probably because atm there are so few drawn but they look very different style wise. Cheers, Simon. > > Hello all! > > This is a quick sample of character ideas that I have come up with > concerning this game. I am open to critism and the like. Feel free to > email me with your questions and concerns, but everything here is only a > few quick sketches. > > Main Characters: > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Warrior%20(male)%202.jpg > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/PICT0014.JPG > > http://www.tellim.com/bringerOfLight/daemonicsoul/uploaded%20pictures/Shayna.png > > http://www.tellim.com/bringerOfLight/daemonicsoul/images/Gothic_warrior.jpg > > http://www.tellim.com/bringerOfLight/daemonicsoul/uploaded%20pictures/An%20outfit.png > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Warrior%20(male)%201.jpg > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/PICT0014.JPG > > Creatures: > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Full%20Shakwin%20pose.jpg > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Fuzzy%20Animal.jpg > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Gombian.jpg > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/PICT0011.JPG > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Fiend.JPG > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Feathered%20animal.jpg > > http://www.tellim.com/bringerOfLight/daemonicsoul/uploaded%20pictures/Creature.png > > > > As I stated previously, feel free to give me any comments towards these > pictures, and I will try to modify the future ideas towards your > comments. If not, then I will just continue doing what I've been doing > for the last while. > > Sincerely, > > Krystal McKenzie > > (Concept Artist) > > ------------------------------------------------------- This SF.Net > email is sponsored by: Power Architecture Resource Center: Free content, > downloads, discussions, and more. > http://solutions.newsforge.com/ibmarch.tmpl > _______________________________________________ Lightbringer-devel > mailing list Lig...@li... > https://lists.sourceforge.net/lists/listinfo/lightbringer-devel |
From: <oza...@gm...> - 2005-10-06 08:27:54
|
On 06/10/05, Someone U. DontKnow <dra...@ms...> wrote: > > > > > Hello all! > > This is a quick sample of character ideas that I have come up with > concerning this game. I am open to critism and the like. Feel free to ema= il > me with your questions and concerns, but everything here is only a few qu= ick > sketches. > > Main Characters: > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Warrior%20(male)= %202.jpg > too much like roman soilder > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/PICT0014.JPG > i like this one > http://www.tellim.com/bringerOfLight/daemonicsoul/uploaded%20pictures/Sha= yna.png > face is not seemed female enough > http://www.tellim.com/bringerOfLight/daemonicsoul/images/Gothic_warrior.j= pg > > http://www.tellim.com/bringerOfLight/daemonicsoul/uploaded%20pictures/An%= 20outfit.png > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Warrior%20(male)= %201.jpg > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/PICT0014.JPG > > Creatures: > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Full%20Shakwin%2= 0pose.jpg > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Fuzzy%20Animal.j= pg > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Gombian.jpg > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/PICT0011.JPG > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Fiend.JPG > > http://www.tellim.com/bringerOfLight/daemonicsoul/Photos/Feathered%20anim= al.jpg > > http://www.tellim.com/bringerOfLight/daemonicsoul/uploaded%20pictures/Cre= ature.png > > > i like the creatures > As I stated previously, feel free to give me any comments towards these > pictures, and I will try to modify the future ideas towards your comments= . > If not, then I will just continue doing what I've been doing for the last > while. > > Sincerely, > > Krystal McKenzie > > (Concept > Artist)------------------------------------------------------- > This SF.Net email is sponsored by: Power Architecture Resource Center: Fr= ee > content, downloads, discussions, and more. > http://solutions.newsforge.com/ibmarch.tmpl > _______________________________________________ > Lightbringer-devel mailing list > Lig...@li... > https://lists.sourceforge.net/lists/listinfo/lightbringer-devel -- Ozan |