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From: <dan...@ho...> - 2003-04-28 21:15:45
|
<html><div style='background-color:'><DIV>This game would be something special and not another clone, right..?' </DIV> <DIV></DIV> <P>One of this special things would perhaps be to give the player the control of the camera view. The player could change this in the option, and specify the view of the camera like (x,y,z). Wich will give total control to the player, and even set some hotkeys for a few different view, to give the best view all time, for example when fighting one view is better and for exploring another will be best. </P> <P>I dont think this will be very hard to do, simply change the view. </P> <DIV></DIV> <DIV></DIV> <P>Perhaps we can make some optimizes for a few views but still leave it to the player to choose one of theese or make his/hers own.</P></div><br clear=all><hr>Hitta rätt köpare direkt - MSN Köp & Sälj <a href="http://g.msn.com/8HMESVSE/2740">Klicka här </a> </html> |
From: <ric...@be...> - 2003-04-28 18:22:12
|
First person would be the easiest. But I like the idea Silas had about giving the user a choice between the perspectives. Multiple camera angles, from what I've learned in Crystal Space so far it is just a matter of where you put the view and do you draw the main character onto the screen. It would be fairly easy either way. If we went with third person we could always use some form of a targeting system so the user isn't just blindly shooting at beasts. > > From: Chris Slater <sl...@po...> > Date: 2003/04/27 Sun PM 10:20:26 EDT > To: lig...@li... > Subject: Re: [Lightbringer-devel] Player perspective > > Yes I would have to agree with the problems each perspective gives us > with weaponary. I don't think melee weapons in the first person > perspective will be as hard as the projectiles in the third person. Any > of our coders would like to comment? > > > > On Tue, 2003-04-29 at 01:11, Silas Humphreys wrote: > > --- Chris Slater <sl...@po...> wrote: > > >Have we any thoughts on which perspective we should use? Here's what I > > >was thinking a bit on: > > > > > >* First person: Great in the sence of getting down some realism and > > >immersing the player into the game, but would be a bit tricker > > >implementing NPCs in the player's party (should there be NPCs in the > > >party). Making avatars won't be too bad but we'll need some rather good > > >and detailed weaponary. > > > > > >* Third person: While not immersing the player in the game as much, > > >would allow for simpler interaction (think Diablo or Final Fantasy > > >here). Then comes up the question "Should we follow more of a real-time > > >interaction where enemies come in at any time, or should we have random > > >breaks to switch to a different perspective and do combat, ala console > > >RPGs?" Some of you may that's sacrliage against PC RPGs however. :-) > > > > > In my opinion, we shouldn't bind to one perspective unless we have to. Allowing a choice is more likely to get people involved, whichever they prefer. However, if projectile weapons are involved, third-person can get ugly, whereas first-person is rather tricky with swords... > > just my $0.02... > > >-- > > >Chris Slater > > >Founder, All-Hands, Writer, Bringer of Light: The Quest > > >(http://www.sourceforge.net/projects/lightbringer) > > > > > > > > > > > >------------------------------------------------------- > > >This sf.net email is sponsored by:ThinkGeek > > >Welcome to geek heaven. > > >http://thinkgeek.com/sf > > >_______________________________________________ > > >Lightbringer-devel mailing list > > >Lig...@li... > > >https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > > > > _____________________________________________________________ > > Sign up for FREE web based email from UfieMail at http://ufie.org/ -- Powered by Enets LTD - http://www.enets.net/ > > > > _____________________________________________________________ > > Select your own custom email address for FREE! Get yo...@yo... w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by:ThinkGeek > > Welcome to geek heaven. > > http://thinkgeek.com/sf > > _______________________________________________ > > Lightbringer-devel mailing list > > Lig...@li... > > https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > -- > Chris Slater > Founder, All-Hands, Writer, Bringer of Light: The Quest > (http://www.sourceforge.net/projects/lightbringer) > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Lightbringer-devel mailing list > Lig...@li... > https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > |
From: Chris S. <sl...@po...> - 2003-04-28 18:00:42
|
If someone wants to manage postscript docs they can add a postscript directory to doc/ . I would prefer to centre on HTML though to keep everything as one standard. On Tue, 2003-04-29 at 01:51, Ozan Turkyilmaz wrote: > post script okey ? > both html and ps would be good > > --- Chris Slater <sl...@po...> wrote: > >I have decided that we are best off with HTML docs. This way we can also > >view our docs through a web browser as well as having a better standard > >for documentation. I can't guarantee the HTML will validate through W3C > >however! > > > >-- > >Chris Slater > >Founder, All-Hands, Writer, Bringer of Light: The Quest > >(http://www.sourceforge.net/projects/lightbringer) > > > > > > > >------------------------------------------------------- > >This sf.net email is sponsored by:ThinkGeek > >Welcome to geek heaven. > >http://thinkgeek.com/sf > >_______________________________________________ > >Lightbringer-devel mailing list > >Lig...@li... > >https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > > _____________________________________________________________ > Sign up for FREE web based email from UfieMail at http://ufie.org/ -- Powered by Enets LTD - http://www.enets.net/ > > _____________________________________________________________ > Select your own custom email address for FREE! Get yo...@yo... w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag -- Chris Slater Founder, All-Hands, Writer, Bringer of Light: The Quest (http://www.sourceforge.net/projects/lightbringer) |
From: Chris S. <sl...@po...> - 2003-04-28 17:58:34
|
I think you were meaning to put this on the list? -----Forwarded Message----- > From: Ozan Turkyilmaz <o.t...@uf...> > To: Chris Slater <sl...@po...> > Subject: Re: [Lightbringer-devel] Player perspective > Date: 28 Apr 2003 10:48:23 -0700 > > > > --- Chris Slater <sl...@po...> wrote: > >Yes I would have to agree with the problems each perspective gives us > >with weaponary. I don't think melee weapons in the first person > >perspective will be as hard as the projectiles in the third person. Any > >of our coders would like to comment? > > > > > > > >On Tue, 2003-04-29 at 01:11, Silas Humphreys wrote: > >> --- Chris Slater <sl...@po...> wrote: > >> >Have we any thoughts on which perspective we should use? Here's what I > >> >was thinking a bit on: > >> > > >> >* First person: Great in the sence of getting down some realism and > >> >immersing the player into the game, but would be a bit tricker > >> >implementing NPCs in the player's party (should there be NPCs in the > >> >party). Making avatars won't be too bad but we'll need some rather good > >> >and detailed weaponary. > >> > > >> >* Third person: While not immersing the player in the game as much, > >> >would allow for simpler interaction (think Diablo or Final Fantasy > >> >here). Then comes up the question "Should we follow more of a real-time > >> >interaction where enemies come in at any time, or should we have random > >> >breaks to switch to a different perspective and do combat, ala console > >> >RPGs?" Some of you may that's sacrliage against PC RPGs however. :-) > >> > > >> In my opinion, we shouldn't bind to one perspective unless we have to. Allowing a choice is more likely to get people involved, whichever they prefer. However, if projectile weapons are involved, third-person can get ugly, whereas first-person is rather tricky with swords. > but this would create this problem > it2s very hard to desing a game good in both perspectife > >> just my $0.02... > >> >-- > >> >Chris Slater > >> >Founder, All-Hands, Writer, Bringer of Light: The Quest > >> >(http://www.sourceforge.net/projects/lightbringer) > >> > > >> > > >> > > >> >------------------------------------------------------- > >> >This sf.net email is sponsored by:ThinkGeek > >> >Welcome to geek heaven. > >> >http://thinkgeek.com/sf > >> >_______________________________________________ > >> >Lightbringer-devel mailing list > >> >Lig...@li... > >> >https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > >> > >> _____________________________________________________________ > >> Sign up for FREE web based email from UfieMail at http://ufie.org/ -- Powered by Enets LTD - http://www.enets.net/ > >> > >> _____________________________________________________________ > >> Select your own custom email address for FREE! Get yo...@yo... w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag > >> > >> > >> ------------------------------------------------------- > >> This sf.net email is sponsored by:ThinkGeek > >> Welcome to geek heaven. > >> http://thinkgeek.com/sf > >> _______________________________________________ > >> Lightbringer-devel mailing list > >> Lig...@li... > >> https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > >-- > >Chris Slater > >Founder, All-Hands, Writer, Bringer of Light: The Quest > >(http://www.sourceforge.net/projects/lightbringer) > > > > > > > >------------------------------------------------------- > >This sf.net email is sponsored by:ThinkGeek > >Welcome to geek heaven. > >http://thinkgeek.com/sf > >_______________________________________________ > >Lightbringer-devel mailing list > >Lig...@li... > >https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > > _____________________________________________________________ > Sign up for FREE web based email from UfieMail at http://ufie.org/ -- Powered by Enets LTD - http://www.enets.net/ > > _____________________________________________________________ > Select your own custom email address for FREE! Get yo...@yo... w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag |
From: Chris S. <sl...@po...> - 2003-04-28 17:44:25
|
I have decided that we are best off with HTML docs. This way we can also view our docs through a web browser as well as having a better standard for documentation. I can't guarantee the HTML will validate through W3C however! -- Chris Slater Founder, All-Hands, Writer, Bringer of Light: The Quest (http://www.sourceforge.net/projects/lightbringer) |
From: Chris S. <sl...@po...> - 2003-04-28 17:19:39
|
Yes I would have to agree with the problems each perspective gives us with weaponary. I don't think melee weapons in the first person perspective will be as hard as the projectiles in the third person. Any of our coders would like to comment? On Tue, 2003-04-29 at 01:11, Silas Humphreys wrote: > --- Chris Slater <sl...@po...> wrote: > >Have we any thoughts on which perspective we should use? Here's what I > >was thinking a bit on: > > > >* First person: Great in the sence of getting down some realism and > >immersing the player into the game, but would be a bit tricker > >implementing NPCs in the player's party (should there be NPCs in the > >party). Making avatars won't be too bad but we'll need some rather good > >and detailed weaponary. > > > >* Third person: While not immersing the player in the game as much, > >would allow for simpler interaction (think Diablo or Final Fantasy > >here). Then comes up the question "Should we follow more of a real-time > >interaction where enemies come in at any time, or should we have random > >breaks to switch to a different perspective and do combat, ala console > >RPGs?" Some of you may that's sacrliage against PC RPGs however. :-) > > > In my opinion, we shouldn't bind to one perspective unless we have to. Allowing a choice is more likely to get people involved, whichever they prefer. However, if projectile weapons are involved, third-person can get ugly, whereas first-person is rather tricky with swords... > just my $0.02... > >-- > >Chris Slater > >Founder, All-Hands, Writer, Bringer of Light: The Quest > >(http://www.sourceforge.net/projects/lightbringer) > > > > > > > >------------------------------------------------------- > >This sf.net email is sponsored by:ThinkGeek > >Welcome to geek heaven. > >http://thinkgeek.com/sf > >_______________________________________________ > >Lightbringer-devel mailing list > >Lig...@li... > >https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > > _____________________________________________________________ > Sign up for FREE web based email from UfieMail at http://ufie.org/ -- Powered by Enets LTD - http://www.enets.net/ > > _____________________________________________________________ > Select your own custom email address for FREE! Get yo...@yo... w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Lightbringer-devel mailing list > Lig...@li... > https://lists.sourceforge.net/lists/listinfo/lightbringer-devel -- Chris Slater Founder, All-Hands, Writer, Bringer of Light: The Quest (http://www.sourceforge.net/projects/lightbringer) |
From: Silas H. <mcn...@uf...> - 2003-04-28 17:12:01
|
--- Chris Slater <sl...@po...> wrote: >Have we any thoughts on which perspective we should use? Here's what I >was thinking a bit on: > >* First person: Great in the sence of getting down some realism and >immersing the player into the game, but would be a bit tricker >implementing NPCs in the player's party (should there be NPCs in the >party). Making avatars won't be too bad but we'll need some rather good >and detailed weaponary. > >* Third person: While not immersing the player in the game as much, >would allow for simpler interaction (think Diablo or Final Fantasy >here). Then comes up the question "Should we follow more of a real-time >interaction where enemies come in at any time, or should we have random >breaks to switch to a different perspective and do combat, ala console >RPGs?" Some of you may that's sacrliage against PC RPGs however. :-) > In my opinion, we shouldn't bind to one perspective unless we have to. Allowing a choice is more likely to get people involved, whichever they prefer. However, if projectile weapons are involved, third-person can get ugly, whereas first-person is rather tricky with swords... just my $0.02... >-- >Chris Slater >Founder, All-Hands, Writer, Bringer of Light: The Quest >(http://www.sourceforge.net/projects/lightbringer) > > > >------------------------------------------------------- >This sf.net email is sponsored by:ThinkGeek >Welcome to geek heaven. >http://thinkgeek.com/sf >_______________________________________________ >Lightbringer-devel mailing list >Lig...@li... >https://lists.sourceforge.net/lists/listinfo/lightbringer-devel _____________________________________________________________ Sign up for FREE web based email from UfieMail at http://ufie.org/ -- Powered by Enets LTD - http://www.enets.net/ _____________________________________________________________ Select your own custom email address for FREE! Get yo...@yo... w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag |
From: Chris S. <sl...@po...> - 2003-04-28 16:53:10
|
Have we any thoughts on which perspective we should use? Here's what I was thinking a bit on: * First person: Great in the sence of getting down some realism and immersing the player into the game, but would be a bit tricker implementing NPCs in the player's party (should there be NPCs in the party). Making avatars won't be too bad but we'll need some rather good and detailed weaponary. * Third person: While not immersing the player in the game as much, would allow for simpler interaction (think Diablo or Final Fantasy here). Then comes up the question "Should we follow more of a real-time interaction where enemies come in at any time, or should we have random breaks to switch to a different perspective and do combat, ala console RPGs?" Some of you may that's sacrliage against PC RPGs however. :-) -- Chris Slater Founder, All-Hands, Writer, Bringer of Light: The Quest (http://www.sourceforge.net/projects/lightbringer) |
From: SwordY <Sw...@he...> - 2003-04-28 06:54:48
|
Sw...@he... _____________________________________________ Free email with personality! Over 200 domains! http://www.MyOwnEmail.com Looking for friendships,romance and more? http://www.MyOwnFriends.com |
From: SwordY <Sw...@he...> - 2003-04-28 06:47:45
|
Joining now I´ll do my best, _____________________________________________ Free email with personality! Over 200 domains! http://www.MyOwnEmail.com Looking for friendships,romance and more? http://www.MyOwnFriends.com |
From: Chris S. <sl...@po...> - 2003-04-24 22:29:11
|
Yet again I was st00pid and tired and hit the reply instead of "reply to all" agh... /me needs to get to bed -----Forwarded Message----- > From: Chris Slater <sl...@po...> > To: o.t...@uf... > Subject: Re: [Lightbringer-storyline] mazes > Date: 24 Apr 2003 15:28:30 +0800 > > Dungons can be more maze-like to make them more intresting. We don't > have to rogue the dungons, and I would prefer not to. > > On Fri, 2003-04-25 at 04:03, Ozan Turkyilmaz wrote: > > in game is there gonna be some mazes ??? > > cos i can desing some hell out of mazes :) > > > > _____________________________________________________________ > > Sign up for FREE web based email from UfieMail at http://ufie.org/ -- Powered by Enets LTD - http://www.enets.net/ > > > > _____________________________________________________________ > > Select your own custom email address for FREE! Get yo...@yo... w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by:ThinkGeek > > Welcome to geek heaven. > > http://thinkgeek.com/sf > > _______________________________________________ > > Lightbringer-storyline mailing list > > Lig...@li... > > https://lists.sourceforge.net/lists/listinfo/lightbringer-storyline > -- > Chris Slater > Founder, All-Hands, Writer, Bringer of Light: The Quest > (http://www.sourceforge.net/projects/lightbringer) |
From: Chris S. <sl...@po...> - 2003-04-24 10:08:58
|
While we haven't decided on the modeler, this is worth an investigation. Comments anyone? -----Forwarded Message----- > From: Richie Wood <ric...@be...> > To: Chris Slater <sl...@po...> > Subject: Modeler > Date: 23 Apr 2003 21:36:17 -0500 > > Have we decided on a modeler yet for level maps? I've been trying out > different modelers all day. I found a really nice one called Blender. > Also Crystal Space has conversion tools for blender to create the level > maps in /crystalspace/CS/scripts/blender. I could never get either of > the Quake modelers to work (Quark and Worldcraft) under linux or > windows. Here is a URL to Blender if you want to check it > out. http://www.blender3d.com/ > -- Chris Slater Founder, All-Hands, Writer, Bringer of Light: The Quest (http://www.sourceforge.net/projects/lightbringer) |
From: <dan...@ho...> - 2003-04-24 07:54:06
|
<html><div style='background-color:'><DIV>Hi!</DIV> <DIV> </DIV> <DIV>Im intressted in joining this project, but is not sure how to, I have tried to email <A href="https://sourceforge.net/users/dalinuxnut/">dalinuxnut</A>, but I havent got any answer, (maybe he have got hundreds of email and havent got the time, I dont know,(I clicked his name and used the "email"-form that appers,)) but today one of my email got back, with status "couldnt be delivered". </DIV> <DIV> </DIV> <DIV>If you read this and wish to add me to the team, my user ID is zuscok.</DIV> <DIV> </DIV> <DIV>Pleas tell me how to join, I guess this isnt the right way, but its a desperate attemt to join this intressted project.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>My skills is in programming, mostly C++, but im familiar with a lot more. I would like to join the team as a developer.</DIV> <DIV> </DIV> <DIV>Dan </DIV> <DIV> </DIV> <DIV> </DIV></div><br clear=all><hr>Hitta din drömresa på MSN Resor <a href="http://g.msn.com/8HMFSVSE/2743">Klicka här </a> </html> |
From: Chris S. <sl...@po...> - 2003-04-15 20:03:45
|
They are located under doc. -- Chris Slater Founder, All-Hands, Writer, Bringer of Light: The Quest (http://www.sourceforge.net/projects/lightbringer) |
From: Chris S. <sl...@po...> - 2003-04-15 19:49:49
|
The file attached is in Rich Text Format -- everyone should not have a problem opening this. I am thinking of also going with HTML for docs. Let me know what you think. -- Chris Slater Founder, All-Hands, Writer, Bringer of Light: The Quest (http://www.sourceforge.net/projects/lightbringer) |
From: <ma...@ma...> - 2003-04-11 20:19:50
|
Have anyone building a web page yet? I could whip something up thats good looking and flexible in fairly short order. |
From: Chris S. <sl...@po...> - 2003-04-10 23:11:55
|
lig...@li... I ask that artists, sound producers, and story writers please sign up for this list -- it is a specialty list to discuss along with the storyline people various aspects of the game. -- Chris Slater Founder, All-Hands, Writer, Bringer of Light: The Quest (http://www.sourceforge.net/projects/lightbringer) |
From: Chris S. <sl...@po...> - 2003-04-10 22:26:28
|
The important thing is to congregate on this list. Getting a core team together is going to be important before we start off -- hopefully so to keep everyone in sync with the developments. It is very good to see such enthusiasm for the project! As for me, I'll be around, and I'll deliver what I can (between the 4 AM to 3 PM shifts I'm currently working; blech). -- Chris Slater Founder, All-Hands, Writer, Bringer of Light: The Quest (http://www.sourceforge.net/projects/lightbringer) |
From: Michael R. <spl...@ds...> - 2003-04-10 21:44:31
|
If you need a soundboard to bounce story ideas off I can help. I've run a couple of campaigns (shadowrun and paranoia). Also not really a coder - complete novice but will be helping out with sound/music (as soon as my brother gives me back cubase) Michael (splat_ed) ----- Original Message ----- From: "Silas Humphreys" <mcn...@uf...> To: <lig...@li...> Sent: Thursday, April 10, 2003 7:07 PM Subject: Re: [Lightbringer-devel] *tap - tap - tap* this thing work? > Not AFAIK. I'm not really confident of my abilities to play coder, so right now I'm trying to hash out a storyline of sorts (and that's kind of complicated by the name change... still needs a lot of work before I'll consider it worthy of spammage to the lists...) > > McNutcase > > Ufie, guitarist and all-around fool > > > --- ma...@ma... wrote: > > > >Anything nifty going on here yet? I reinstalled linux yesterday on my laptop and downloaded the Crystal Space Engine. Havent had much time to look at it, but hopefully I can play some today when i get home. > > > >Whats the best way to contact everyone? (besides here) > > > > > >------------------------------------------------------- > >This SF.net email is sponsored by: Etnus, makers of TotalView, The debugger > >for complex code. Debugging C/C++ programs can leave you feeling lost and > >disoriented. TotalView can help you find your way. Available on major UNIX > >and Linux platforms. Try it free. www.etnus.com > >_______________________________________________ > >Lightbringer-devel mailing list > >Lig...@li... > >https://lists.sourceforge.net/lists/listinfo/lightbringer-devel > > _____________________________________________________________ > Sign up for FREE web based email from UfieMail at http://ufie.org/ -- Powered by Enets LTD - http://www.enets.net/ > > _____________________________________________________________ > Select your own custom email address for FREE! Get yo...@yo... w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag > > > ------------------------------------------------------- > This SF.net email is sponsored by: Etnus, makers of TotalView, The debugger > for complex code. Debugging C/C++ programs can leave you feeling lost and > disoriented. TotalView can help you find your way. Available on major UNIX > and Linux platforms. Try it free. www.etnus.com > _______________________________________________ > Lightbringer-devel mailing list > Lig...@li... > https://lists.sourceforge.net/lists/listinfo/lightbringer-devel |
From: <ma...@ma...> - 2003-04-10 20:47:48
|
Well, I\'ve managed to *hopefully* procure a full copy of Maya for working on the 3d models and such. Ive also got a friend in SCAD (savannah college of art and design) that I\'m trying to talk into helping out...hes flippin *awesome* with 3d models and spaces...dont know if he will have the time though. Anyhow, how are we hoping to get this thing rolling? I see only 3 people on the dev team currently, and all of em are writers and/or the project lead. Im hoping to play around with the CSE (crystal space) and get some solid understanding of its SDK before I start anything major. Do we have any white papers yet? Solid and definite project goals? Timelines? Development methodologies? yadda yadda :) -FireballMatt |
From: Silas H. <mcn...@uf...> - 2003-04-10 18:07:24
|
Not AFAIK. I'm not really confident of my abilities to play coder, so right now I'm trying to hash out a storyline of sorts (and that's kind of complicated by the name change... still needs a lot of work before I'll consider it worthy of spammage to the lists...) McNutcase Ufie, guitarist and all-around fool --- ma...@ma... wrote: > >Anything nifty going on here yet? I reinstalled linux yesterday on my laptop and downloaded the Crystal Space Engine. Havent had much time to look at it, but hopefully I can play some today when i get home. > >Whats the best way to contact everyone? (besides here) > > >------------------------------------------------------- >This SF.net email is sponsored by: Etnus, makers of TotalView, The debugger >for complex code. Debugging C/C++ programs can leave you feeling lost and >disoriented. TotalView can help you find your way. Available on major UNIX >and Linux platforms. Try it free. www.etnus.com >_______________________________________________ >Lightbringer-devel mailing list >Lig...@li... >https://lists.sourceforge.net/lists/listinfo/lightbringer-devel _____________________________________________________________ Sign up for FREE web based email from UfieMail at http://ufie.org/ -- Powered by Enets LTD - http://www.enets.net/ _____________________________________________________________ Select your own custom email address for FREE! Get yo...@yo... w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag |
From: <ma...@ma...> - 2003-04-10 15:17:31
|
Anything nifty going on here yet? I reinstalled linux yesterday on my laptop and downloaded the Crystal Space Engine. Havent had much time to look at it, but hopefully I can play some today when i get home. Whats the best way to contact everyone? (besides here) |
From: Chris S. <sl...@po...> - 2003-04-09 20:16:57
|
I am importing the Crystal Space engine and I have an RTF in doc/ explaining the goals of the project. Chris Slater Founder/All Hands/Writer, Lightbringer Project |