Re: [UFO-devel] Events and layered panes
Status: Beta
Brought to you by:
schmidtjf
From: Andreas B. <b_...@gm...> - 2005-12-01 17:46:41
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On Thursday 01 December 2005 15:23, Johannes Schmidt wrote: > Am Donnerstag 01 Dezember 2005 00:01 schrieb Andreas Beckermann: [...] > Just a side note: > Keep the GUI stuff clearly separated from your game engine stuff or you > will end up in an unmaintainable, monolithic source tree. > If the event haven't been processed by the GUI, send it to your game > engine. Is there _any_ relation to the patch or are you just trying to be the teacher? ;-) > To your problem: I don't have a problem, the attached patch fixed pretty much everything a long time ago for me. > I thought of adding a separate event dispatcher (which can be added to the > display), which chooses to which widget(s) the event is sent. > Anyway, this may take some time, as I am really busy these days. May I read this as a "this patch won't ever make it into official cvs" ? > cu, > Johannes CU Andi |