Thank you for the quick reply Johannes. I'll go along with OpenGL, i.e.
you'll be bugged several times this week. :))
Ogla
> >It is not that trivial but it is possible.
>
> >Otherwise you can draw the image yourself using OpenGL methods.
> >To do this, you have to subclass UWidget and override
> >UWidget::paintWidget(UGraphics*) with your own code (set up matrices and
> >OpenGL state, draw image, revert OpenGL matrices and states).
>
>
> Hope that helps,
> Johannes
>
>
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