I added (some) code to work with SSE2 and SSE3
Currently, only double/vectord.c has been modified, and only the 2D vectors at that, but it still is better than none -- which was where it was at before.
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Minor thing I had to fix -- I accidently #define'd USE_SSE2 to test it on my laptop. I removed it. It should compile normally now
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Logged In: YES
user_id=1203239
Minor thing I had to fix -- I accidently #define'd USE_SSE2
to test it on my laptop. I removed it. It should compile
normally now