This version comes with a major redesign of the overall architecture, and a rewrite of a significant part of the code. API documentation has been written, in the hope that the API will once stabilize, and the decision was made to switch to the Mercator projection.
This second release demonstrates an early version of what libProcTer will do: procedural terrain generation. Currently, the algorithm is still very simple: just a bit of noise on the surface color, and bilinear interpolation on the altitude. Performance has been increased by using smaller tiles (64*64 pixels instead of 512*512).
The first version of the libProcTer procedural terrain generating library has been released. While this first version doesn't do any advanced terrain generation, it already demonstrates realtime on-demand loading of terrain data.