A brief description of the project goals an summary of its intended layout have been posted to the documentation section.
A new blog for the project has been created at:
http://libpovread.blogspot.com/
Currently, the project has no license file or copy-write. The only mention made of this is on this project page, where it is said that a GPL license is to be used. This license may not be strictly in line with my intentions for the project (it would be nice to get some legal advice), but it will suffice.
The project has been using SVN, so there was no point in making an empty CVS repository available.
Originally, support was planned for Windows, Mac OS and Linux. Due to the choice of the GNU Triangulated Surface Library (http://gts.sourceforge.net/) support will be limited to POSIX compliant OS's. It may be possible to use the library on Windows under Cygwin, otherwise co-Linux will be the only option. An alternative exists, the CGAL library (http://www.cgal.org/); however, it seems more difficult to use and may not in fact be 'free' software anymore. It does, however, have some very nice features which it would be nice to use. However, these would only be required in the future and the goal at the moment is to get something working.
This project was originally quite large and has now become quite a task. Additional developers would significantly speed up development. Large amounts of work remain to be done in order to parse a POV-ray file, do the computational geometry work and set up the objects for rendering through the application of textures etc. to the models.
An initial upload of source code for the project has just been completed. This includes some things which were merely experiments or actually bad ideas, so be careful if you wish to experiment with the code. After having spent some time working on the grammar for parsing a POVray file, recent effort has focused on implementing some graphics primitives and interfacing to the supported windowing systems.