Tsoj Tsoj - 2017-09-17

I am working on a simple 3D-game that requires terraingeneration. I noticed that libnoise only provides 3D-perlin noise, what isnt a problem for applications where speed isnt needed, how ever maybe it would be nice to have a specialized 2D-perlin-noise-GetValue function. I hacked libnoise a little bit to test how good the improvement over 3D-noise is and its much faster ( with 3D-noise a for-loop took about 1 seconds, with the hacked 2D-noise it took 0.4 seconds.