From: Zack V. <jan...@gm...> - 2017-11-15 03:17:57
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I could loop over (a subset of) all elements in the mesh, but is there a function within a class that achieves this (possibly more efficiently?) Thanks! PS: I am trying to incorporate a "nonlocal quadrature rule" where the nonlocal quadrature involves points outside of the current element. If any other advice can be provided (e.g. specific classes/functions to look at) to this end, I'd appreciate it, as I am going about this in what feels to be a hackish, wrong way. |