From: Roy Stogner <roy@st...>  20080423 16:38:54

On Wed, 23 Apr 2008, Paulo Correia wrote: > I am using Triangle separately to build a specific mesh and I am > writing a filter to convert it in xda format. However there is a > variable "Sum of Element Weights" which I don't know how to > calculate knowing the number of elements, its nodes and cooodinates. It's the sum of the number of nodes on each element, IIRC. So if your mesh is a quad4 sharing an edge with a tri3, you'd have 5 nodes, but the sum of the element weights would be 4+3=7.  Roy 