One of the larger pains here is all the dependencies that DTK has.  It is built on top of Trilinos and MOAB... and it uses a ton of stuff from Trilinos:

Teuchos
Tpetra
Shards
Intrepid
Zoltan

In particular... the Tpetra part is a pain.  We currently only wrap Epetra with libMesh.... so a big part of getting this whole thing going is to grow NumericVector interfaces for Tpetra.... which is always fun.

Also, I am hoping to still be able to solve with PETSc.... and then copy in and out of NumericVectors (that are wrapping Tpetra vectors).  So I'm going to be configuring libMesh with both Trilinos and PETSc support simultaneously... that should lead to a few fun issue ;-)

But... if DTK does what it claims to do... and does it well, it will be worth the pain....

Derek


On Thu, Jan 17, 2013 at 12:16 PM, Paul T. Bauman <ptbauman@gmail.com> wrote:
+1 for this. I have several things in mind that depend on a "union mesh" and it would be awesome to have that capability on hand whenever I get around to needing it (or they let me have students...).

Best,

Paul