With regards to
mapping a real space point back to computational space, what do you think of
PointLocatorStructure::init(), build an n-dimentional container where n
is the dimension of the Point, containing Elem constant refferences.
For example, in a 2D case I would have
E :: n-dimensional
container where references are stored
n-dimensional container where cell
size (a conversion factor) is stored.
Then have the point
locator operator() function would
constant reference to the element.
Outside of space
inefficiency can you provide any suggestions as far as this method is