Re: [libksd-devel] libksd now has OpenGL support !!
Status: Beta
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From: Andrew S. H. <ste...@ha...> - 2001-11-16 17:07:52
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Sweet! Sorry I disappeared. I haven't forgotten about the library, but this semester turned out to be a doozy. I've also decided to stay in school for my MSCS. First thing after school gets out in December, I'm going to put together my Contentment library for web development and then I'm going to get back to Blaster and libksd--I think Blaster is going to become much cooler too, now that I have a deeper understanding of AI from my AI and Machine Learning classes. Next semester I should be taking Computer Graphics which will give me a good excuse for working on the library too. ;) Cheers, Sterling David Snopek wrote: > It was a long and hard road but libksd now sports OpenGL support. > There is no layer to OpenGL, but you are free to code in native OpenGL > while still using all of the other features of the library. Yes, this > does include the widget set. I am going to try and beef up the code a > little bit and add some more documentation, but expect another release > by december! > > > -- David Snopek > > /-- libksd -- > | The C++ Cross-Platform Game Framework > | Only want to write it once?? > | http://libksd.sourceforge.net > \------------ > > > > _______________________________________________ > libksd-devel mailing list > lib...@li... > https://lists.sourceforge.net/lists/listinfo/libksd-devel > -- <>< ><> <>< ><> <>< ><> <>< ><> <>< ><> <>< ><> Andrew Sterling Hanenkamp http://Andrew.Sterling.Hanenkamp.com/ Ste...@Ha... |